| c++ Programming Glossary: async_receiveWhy do I need strand per connection when using boost::asio? http://stackoverflow.com/questions/12794107/why-do-i-need-strand-per-connection-when-using-boostasio  can be illustrated as follows void connection start socket.async_receive_from ... handle_read .    .   ' .   . V V   void connection.. unsafe. Thus this is safe thread_1  thread_2      socket.async_receive ...  socket.async_write_some ... and this is safe thread_1 .. ... and this is safe thread_1  thread_2      socket.async_receive ...    socket.async_write_some ... but this is specified as.. 
 Confused when boost::asio::io_service run method blocks/unblocks http://stackoverflow.com/questions/15568100/confused-when-boostasioio-service-run-method-blocks-unblocks  query socket connect endpoint_iterator endpoint  socket async_receive boost asio buffer buf_client 3000 0 ClientReceiveEvent io_service.. while defining them in context of Boost.Asio. void handle_async_receive const boost system error_code error  std size_t bytes_transferred.. print   1 socket.connect endpoint   2 socket.async_receive buffer handle_async_receive 3 io_service.post print   4 io_service.run.. 
 boost::asio async_read guarantee all bytes are read http://stackoverflow.com/questions/4933610/boostasio-async-read-guarantee-all-bytes-are-read  string compressed with zlib from a client and I was using async_receive from the boost asio library to receive this string it turns.. knowing the number of bytes to be received. With the async_receive I just have a boost array char 1024 however this is a buffer.. queue_handler std fill buff.begin buff.end 0 socket_.async_receive boost asio buffer buff boost bind tcp_connection handle_read.. 
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