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2014/10/15 ¤U¤È 10:04:02

iphone Programming Glossary: asoundkey

How do you completely remove and release memory of an OpenAL sound file?

http://stackoverflow.com/questions/2035975/how-do-you-completely-remove-and-release-memory-of-an-openal-sound-file

check_safe_call could not restore current frame kill quit This is how I load the sounds void loadSoundWithKey NSString aSoundKey fileName NSString aFileName fileExt NSString aFileExt Check to make sure that a sound with the same key does not already.. Check to make sure that a sound with the same key does not already exist NSNumber numVal soundLibrary objectForKey aSoundKey If the key is found log it and finish if numVal nil NSLog @ WARNING SoundManager Sound key ' @' already exists. aSoundKey.. If the key is found log it and finish if numVal nil NSLog @ WARNING SoundManager Sound key ' @' already exists. aSoundKey return NSUInteger bufferID Generate a buffer within OpenAL for this sound alGenBuffers 1 bufferID Set up the variables which..