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2014/10/15 ¤U¤È 10:04:30

iphone Programming Glossary: background.png

How to implement Deep copy for the Class in UIKit?

http://stackoverflow.com/questions/10188387/how-to-implement-deep-copy-for-the-class-in-uikit

the deep copy of imageView1. Like this UIImageView imageView1 UIImageView alloc initWithImage UIImage imageNamed @ background.png UIImageView imageView2 imageView1 copy I know it does't work because UIImageView doesn't conform to NSCopying. But how should..

What to name images for iPhone 5 screen size?

http://stackoverflow.com/questions/12519110/what-to-name-images-for-iphone-5-screen-size

iPhone 5 screen size What is the new naming convention for images for the 4 inch retina display For an image named background.png you add @2x to the name background@2x.png to tell iOS to use that one for devices with the retina display. What would the..

UIToolbar UIBarButtonItem with both image and title has very dim text

http://stackoverflow.com/questions/1533238/uitoolbar-uibarbuttonitem-with-both-image-and-title-has-very-dim-text

0.5 forState UIControlStateNormal barButton setBackgroundImage UIImage imageNamed @ bar button item background.png forState UIControlStateNormal barButton.frame CGRectMake 0 0 image.size.width 15 title sizeWithFont font .width 30 if self..

iPhone Fixed-Position UITableView Background

http://stackoverflow.com/questions/1960603/iphone-fixed-position-uitableview-background

assign to backgroundView like so self.tableView.backgroundView UIImageView alloc initWithImage UIImage imageNamed @ background.png The table cells then scroll on top of the background which is stationary. This has been available since version 3.2 of the..

UIViewController with background image

http://stackoverflow.com/questions/2991040/uiviewcontroller-with-background-image

question Add it UIViewController 's view somewhat like this void viewDidLoad UIImage background UIImage imageNamed @ background.png UIImageView imageView UIImageView alloc initWithImage background self.view addSubview imageView imageView release super..

Background image that's scrollable and in synch with the UITable scrolling

http://stackoverflow.com/questions/6243296/background-image-thats-scrollable-and-in-synch-with-the-uitable-scrolling

UIImage imageWithContentsOfFile NSBundle mainBundle resourcePath stringByAppendingPathComponent @ background.png thanks for any help. iphone ios uitableview uiview share improve this question I had this same problem and didn't find..

Creating mask with CGImageMaskCreate is all black (iphone)

http://stackoverflow.com/questions/633051/creating-mask-with-cgimagemaskcreate-is-all-black-iphone

image and a larger image which is the same size as the background UIImage BaseTextureImage UIImage imageNamed @ background.png UIImage MaskImage UIImage imageNamed @ my_mask.jpg UIImage ShapesBase UIImage imageNamed @ largerimage.jpg UIImage MaskImageFull..

How can I create a button with a UIActivityIndicator in my navigation bar with the same style as normal buttons?

http://stackoverflow.com/questions/639672/how-can-i-create-a-button-with-a-uiactivityindicator-in-my-navigation-bar-with-t

alloc initWithFrame CGRectMake 0.0f 0.0f 32.0f 32.0f activityButton setImage UIImage imageNamed @ button background.png forState UIControlStateNormal activityButton addTarget self action @selector myAction forControlEvents UIControlEventTouchUpInside..

jpg images in iphone and 2x images

http://stackoverflow.com/questions/6595365/jpg-images-in-iphone-and-2x-images

your images at some point. If you choose not to use the filename extensions and you have both background.jpg and background.png as options the preference appears to be to use the .png file. If you set the target to iOS 4.0 and later after first running..

Cocos2d adding a background image to a layer?

http://stackoverflow.com/questions/1954936/cocos2d-adding-a-background-image-to-a-layer

as I understand to add a background image to a layer you have to do something like Sprite bg Sprite spriteWithFile @ Background.png layer addChild bg z 0 Allthough as far as my testing goes you can just directly add the sprite to the scene like this @implementation.. the scene like this @implementation IntroScene id init self super init if self nil Sprite bg Sprite spriteWithFile @ Background.png bg setPosition ccp 240 160 self addChild bg z 0 self addChild MenuLayer node z 1 return self What is the difference between..

How to tile the contents of a CALayer?

http://stackoverflow.com/questions/2520978/how-to-tile-the-contents-of-a-calayer

across a CALayer but it seems to only want to stretch it. The example code self.background UIImage imageNamed @ Background.png documentDisplay.layer setContents self.background.CGImage I would like to avoid subclassing if I could. iphone cocoa osx..

How to draw a background fast in cocos2d?

http://stackoverflow.com/questions/3899903/how-to-draw-a-background-fast-in-cocos2d

back up to 60 CCSprite spback CCSprite CCSprite alloc init self addChild spback CCSprite sp CCSprite spriteWithFile @ Background.png sp.position ccp 1024 2 768 2 spback addChild sp Credits for this goes to yaoligang on the cocos2d forums. share improve..

set background image for entire iPhone / iPad app

http://stackoverflow.com/questions/4915474/set-background-image-for-entire-iphone-ipad-app

how you set a background to an image self.view.backgroundColor UIColor colorWithPatternImage UIImage imageNamed @ Background.png Edit To write up what Felixyz said and thanks to Manni do this in your delegate window.backgroundColor UIColor colorWithPatternImage.. and thanks to Manni do this in your delegate window.backgroundColor UIColor colorWithPatternImage UIImage imageNamed @ Background.png And in each view you want to have the image do this self.view.backgroundColor UIColor clearColor share improve this answer..

Changing the background color of a UIAlertView?

http://stackoverflow.com/questions/883208/changing-the-background-color-of-a-uialertview

theAlert valueForKey @ _bodyTextLabel theBody setTextColor UIColor blueColor UIImage theImage UIImage imageNamed @ Background.png theImage theImage stretchableImageWithLeftCapWidth 16 topCapHeight 16 CGSize theSize theAlert frame .size UIGraphicsBeginImageContext..