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2014/10/15 ¤U¤È 10:04:32

iphone Programming Glossary: base

How would I tint an image programatically on the iPhone?

http://stackoverflow.com/questions/1117211/how-would-i-tint-an-image-programatically-on-the-iphone

0.5 blue 0 alpha 1 .CGColor don't make color too saturated CGContextFillRect context rect draw base UIImage imageNamed @ someImage.png drawInRect rect blendMode kCGBlendModeOverlay alpha 1.0 draw image..

Reading ePub format

http://stackoverflow.com/questions/1388467/reading-epub-format

user. Work out what the full path is hint it's wherever you unzipped the zip file to in 3 plus the base directory of the OPF file in 6 8 create an NSURL using fileURLWithPath where the path is the full path..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

by subclassing the view with only these methods and then selecting this new type instead of the base type in IB or using it when allocating a view . In the view controller you want to set this view to..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

this code and I'm a bit stumped. I've got two different theories and I'm wondering if either is on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware Cheers. iphone iphone sdk 3.0 compatibility ios4 share improve this question.. device capabilities. See these SO questions and answers for more details deployment target vs base active sdk recommended way to support backward compatibility How do you optionally use iPhone 3.0 features..

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

or anything. I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took..

Link to resources inside WebView - iPhone

http://stackoverflow.com/questions/478665/link-to-resources-inside-webview-iphone

webview share improve this question When you load those resources you need to set the base URL. You can do this using the method void loadHTMLString NSString string baseURL NSURL baseURL ...where.. you need to set the base URL. You can do this using the method void loadHTMLString NSString string baseURL NSURL baseURL ...where baseURL would be the file URL of your resources folder. share improve this..

How do I create delegates in Objective-C?

http://stackoverflow.com/questions/626898/how-do-i-create-delegates-in-objective-c

notification ... other methods here @end This is analogous to an interface or abstract base class as it creates a special type for your delegate NSWindowNotifications in this case. Delegate implementors..

Understanding reference counting with Cocoa and Objective-C

http://stackoverflow.com/questions/6578/understanding-reference-counting-with-cocoa-and-objective-c

Cocoa each object keeps track of how many times it is being referenced specifically the NSObject base class implements this . By calling retain on an object you are telling it that you want to up its reference..

UIDevice uniqueIdentifier Deprecated - What To Do Now?

http://stackoverflow.com/questions/6993325/uidevice-uniqueidentifier-deprecated-what-to-do-now

your app you can call the CFUUIDCreate function to create a UUID and write it to the defaults database using the NSUserDefaults class. However this value won't be the same if a user uninstalls and re installs.. 7 Apple now always returns a fixed value when querying the MAC to specifically thwart the MAC as base for an ID scheme. So you now really should use UIDevice identifierForVendor or create a per install..

Animate change of view controllers without using navigation controller stack, subviews or modal controllers?

http://stackoverflow.com/questions/8146253/animate-change-of-view-controllers-without-using-navigation-controller-stack-su

view controller from the stack then it's not encapsulated enough. Edit 2 iOS 4 should be the base OS for this question I should have clarified that when mentioning storyboards above . iphone ios ipad..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

with it and uses that texture as a target for my FBO. Once I've rendered a frame I lock the base address of the pixel buffer CVPixelBufferLockBaseAddress pixel_buffer 0 and then simply feed it into..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

Deployment Target to the earliest version you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions.. and symbols in your code. This article SDK and Deployment Targets discusses Deployment vs Base SDK in detail. Weak link to the libraries frameworks with symbols that are only available in the newer..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

xCode 3.2.3 w iPhone SDK 4 get &ldquo Base SDK missing&rdquo can't see other SDKs I created this community wiki to bind together a number of other.. encountered one or both of these problems In your previously working xCode iPhone project you get Base SDK Missing somewhere. Something like this In a related but more general observation none of the previously.. this question Overview I'm going to explain why this is going on and then how fix the specific Base SDK Missing problem. You can skip to the bottom for just the fix though I recommend reading all of this...

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets...

How would I tint an image programatically on the iPhone?

http://stackoverflow.com/questions/1117211/how-would-i-tint-an-image-programatically-on-the-iphone

context CGColorGetComponents UIColor colorWithRed 0.5 green 0.5 blue 0 alpha 1 .CGColor don't make color too saturated CGContextFillRect context rect draw base UIImage imageNamed @ someImage.png drawInRect rect blendMode kCGBlendModeOverlay alpha 1.0 draw image iphone cocoa touch image processing share improve this..

Reading ePub format

http://stackoverflow.com/questions/1388467/reading-epub-format

c this is the the file of the first chapter to show the user. Work out what the full path is hint it's wherever you unzipped the zip file to in 3 plus the base directory of the OPF file in 6 8 create an NSURL using fileURLWithPath where the path is the full path from 7c . Load this request using the UIWebView you created..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

system views into a view that can get the shake event simply by subclassing the view with only these methods and then selecting this new type instead of the base type in IB or using it when allocating a view . In the view controller you want to set this view to become first responder void viewWillAppear BOOL animated shakeView..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

in UIWebViews . I've started to notice some crashes in this code and I'm a bit stumped. I've got two different theories and I'm wondering if either is on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since I want the center portion of the image I set the CGRect argument..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware Cheers. iphone iphone sdk 3.0 compatibility ios4 share improve this question Yes you can build with the latest SDK ie 5.1 and still.. build architectures and remove armv7 from the plist of required device capabilities. See these SO questions and answers for more details deployment target vs base active sdk recommended way to support backward compatibility How do you optionally use iPhone 3.0 features in a 2.0 compatible app iPhone dev weak link framework..

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

on the iPhone. Doesn't have to zoom in and out or have a background or anything. I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took a course on but I've used others General knowledge of procedural..

Link to resources inside WebView - iPhone

http://stackoverflow.com/questions/478665/link-to-resources-inside-webview-iphone

href OtherPage.html Doesn't work a iphone html resources hyperlink webview share improve this question When you load those resources you need to set the base URL. You can do this using the method void loadHTMLString NSString string baseURL NSURL baseURL ...where baseURL would be the file URL of your resources folder...

How do I create delegates in Objective-C?

http://stackoverflow.com/questions/626898/how-do-i-create-delegates-in-objective-c

NSObject @optional void windowDidMove NSNotification notification ... other methods here @end This is analogous to an interface or abstract base class as it creates a special type for your delegate NSWindowNotifications in this case. Delegate implementors would have to adopt this protocol @interface MyDelegate..

Understanding reference counting with Cocoa and Objective-C

http://stackoverflow.com/questions/6578/understanding-reference-counting-with-cocoa-and-objective-c

a special case once you understand the basic concepts. In Cocoa each object keeps track of how many times it is being referenced specifically the NSObject base class implements this . By calling retain on an object you are telling it that you want to up its reference count by one. By calling release you tell the object..

UIDevice uniqueIdentifier Deprecated - What To Do Now?

http://stackoverflow.com/questions/6993325/uidevice-uniqueidentifier-deprecated-what-to-do-now

property. To create a unique identifier specific to your app you can call the CFUUIDCreate function to create a UUID and write it to the defaults database using the NSUserDefaults class. However this value won't be the same if a user uninstalls and re installs the app. iphone ios ipad share improve this question..

Animate change of view controllers without using navigation controller stack, subviews or modal controllers?

http://stackoverflow.com/questions/8146253/animate-change-of-view-controllers-without-using-navigation-controller-stack-su

not stacked . If the second view controller must remove another view controller from the stack then it's not encapsulated enough. Edit 2 iOS 4 should be the base OS for this question I should have clarified that when mentioning storyboards above . iphone ios ipad uiviewcontroller uianimation share improve this question..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

with my asset writer input creates and associates a texture with it and uses that texture as a target for my FBO. Once I've rendered a frame I lock the base address of the pixel buffer CVPixelBufferLockBaseAddress pixel_buffer 0 and then simply feed it into my asset writer to be encoded CMTime currentTime CMTimeMakeWithSeconds..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

on devices with earlier versions of the firmware SDK . Set your Deployment Target to the earliest version you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions and symbols in your code. This article SDK and Deployment.. with ie 5.0. This way you can reference the newer definitions and symbols in your code. This article SDK and Deployment Targets discusses Deployment vs Base SDK in detail. Weak link to the libraries frameworks with symbols that are only available in the newer iOS. This is so your app will run on a device that doesn't..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

xCode 3.2.3 w iPhone SDK 4 get &ldquo Base SDK missing&rdquo can't see other SDKs I created this community wiki to bind together a number of other Q A's I've seen here on SO. If you're here you've probably.. 3.2.3 with iPhone SDK 4 download link reg reqd and then encountered one or both of these problems In your previously working xCode iPhone project you get Base SDK Missing somewhere. Something like this In a related but more general observation none of the previously available panoply of Device or Simulator SDK choices.. you used to see them. iphone xcode ios4 share improve this question Overview I'm going to explain why this is going on and then how fix the specific Base SDK Missing problem. You can skip to the bottom for just the fix though I recommend reading all of this. I also recommend John Muchow's excellent take on this issue...

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips. iphone ios xcode share improve this..

How would I tint an image programatically on the iPhone?

http://stackoverflow.com/questions/1117211/how-would-i-tint-an-image-programatically-on-the-iphone

colorWithRed 0.5 green 0.5 blue 0 alpha 1 .CGColor don't make color too saturated CGContextFillRect context rect draw base UIImage imageNamed @ someImage.png drawInRect rect blendMode kCGBlendModeOverlay alpha 1.0 draw image iphone cocoa touch..

Reading ePub format

http://stackoverflow.com/questions/1388467/reading-epub-format

chapter to show the user. Work out what the full path is hint it's wherever you unzipped the zip file to in 3 plus the base directory of the OPF file in 6 8 create an NSURL using fileURLWithPath where the path is the full path from 7c . Load this..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

the shake event simply by subclassing the view with only these methods and then selecting this new type instead of the base type in IB or using it when allocating a view . In the view controller you want to set this view to become first responder..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

some crashes in this code and I'm a bit stumped. I've got two different theories and I'm wondering if either is on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since I want the center portion..

Xcode 5 without Storyboard and ARC

http://stackoverflow.com/questions/17234172/xcode-5-without-storyboard-and-arc

if it is not added in compiled sources in build phases then add there manually. 3 Remove Main storyboard file base name from plist . 4 Change appdelegate didFinishLaunchingWithOptions file and add self.window UIWindow alloc initWithFrame..

Crossplatform iPhone / Android code sharing

http://stackoverflow.com/questions/2380258/crossplatform-iphone-android-code-sharing

knowing ahead of time there is a large chunk of reusable logic that needs to run on each device. Existing iPhone code base porting of C C and Objective C to the Android NDK or otherwise. Yes of course in a perfect world all apps would just plug..

Drawing formulas with Quartz 2d

http://stackoverflow.com/questions/2907045/drawing-formulas-with-quartz-2d

of how this rendering works in my application see the open source Core Plot project which does the same thing at its base level. I do output to LaTeX from the equations which is pretty simple once you've parsed them into a hierarchical data structure..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware Cheers. iphone iphone sdk 3.0 compatibility ios4 share improve this question Yes you can build.. the plist of required device capabilities. See these SO questions and answers for more details deployment target vs base active sdk recommended way to support backward compatibility How do you optionally use iPhone 3.0 features in a 2.0 compatible..

Android-iPhone single codebase cross development

http://stackoverflow.com/questions/3045477/android-iphone-single-codebase-cross-development

iPhone single codebase cross development Is there a way apart from using HTML and JavaScript on a web control to have an almost single codebase.. cross development Is there a way apart from using HTML and JavaScript on a web control to have an almost single codebase for an application that should run on iOS and Android The big issue is of course that they use a different language Java.. be translated in Java and in Objective C. What about Flash Adobe wasn't supposed to release a tool to create flash based apps in iOS Update based on current answers the best cross platform development tool for iOS and Android seems to be Titanium..

How To Create A Gallery on iOS

http://stackoverflow.com/questions/3866766/how-to-create-a-gallery-on-ios

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

and out or have a background or anything. I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took a course on but I've..

Link to resources inside WebView - iPhone

http://stackoverflow.com/questions/478665/link-to-resources-inside-webview-iphone

html resources hyperlink webview share improve this question When you load those resources you need to set the base URL. You can do this using the method void loadHTMLString NSString string baseURL NSURL baseURL ...where baseURL would be..

How to apply “filters” to AVCaptureVideoPreviewLayer

http://stackoverflow.com/questions/5156872/how-to-apply-filters-to-avcapturevideopreviewlayer

shaders to process the video in realtime for display. In this application explained in detail here I was using color based filtering to track objects in the camera view but others have modified this code to do some neat video processing effects... track objects in the camera view but others have modified this code to do some neat video processing effects. All GPU based filters in this application that display to the screen run at 60 FPS on my iPhone 4. The only iOS device out there that.. an OpenGL ES 2.0 capable GPU is the iPhone 3G. If you need to target that device as well you might be able to take the base code for video capture and generation of OpenGL ES textures and then use the filter code from Apple's GLImageProcessing..

How do I create delegates in Objective-C?

http://stackoverflow.com/questions/626898/how-do-i-create-delegates-in-objective-c

windowDidMove NSNotification notification ... other methods here @end This is analogous to an interface or abstract base class as it creates a special type for your delegate NSWindowNotifications in this case. Delegate implementors would have..

Understanding reference counting with Cocoa and Objective-C

http://stackoverflow.com/questions/6578/understanding-reference-counting-with-cocoa-and-objective-c

basic concepts. In Cocoa each object keeps track of how many times it is being referenced specifically the NSObject base class implements this . By calling retain on an object you are telling it that you want to up its reference count by one...

UIDevice uniqueIdentifier Deprecated - What To Do Now?

http://stackoverflow.com/questions/6993325/uidevice-uniqueidentifier-deprecated-what-to-do-now

specific to your app you can call the CFUUIDCreate function to create a UUID and write it to the defaults database using the NSUserDefaults class. However this value won't be the same if a user uninstalls and re installs the app. iphone.. 6.0. Edit 4 In iOS 7 Apple now always returns a fixed value when querying the MAC to specifically thwart the MAC as base for an ID scheme. So you now really should use UIDevice identifierForVendor or create a per install UUID. share improve..

Animate change of view controllers without using navigation controller stack, subviews or modal controllers?

http://stackoverflow.com/questions/8146253/animate-change-of-view-controllers-without-using-navigation-controller-stack-su

must remove another view controller from the stack then it's not encapsulated enough. Edit 2 iOS 4 should be the base OS for this question I should have clarified that when mentioning storyboards above . iphone ios ipad uiviewcontroller..

Storyboard - refer to ViewController in AppDelegate

http://stackoverflow.com/questions/8186375/storyboard-refer-to-viewcontroller-in-appdelegate

refer to ViewController in AppDelegate consider the following scenario I have a storyboard based app. I add a ViewController object to the storyboard add the class files for this ViewController into the project and specify.. in code any attempt to ctrl drag a connection doesn't work. i.e. within the AppDelegate I can get to the base ViewController like this MyViewController self.window.rootViewController but how about any other ViewController contained..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

and associates a texture with it and uses that texture as a target for my FBO. Once I've rendered a frame I lock the base address of the pixel buffer CVPixelBufferLockBaseAddress pixel_buffer 0 and then simply feed it into my asset writer to..

iPhone: Base versus Active versus Deployment target

http://stackoverflow.com/questions/1358033/iphone-base-versus-active-versus-deployment-target

Base versus Active versus Deployment target I know that parts of this question was asked in several variation but I want to.. SDK 3.0 . Set the Deployment Target to be the lower I want to be supported iPhone 2.0 and higher What exactly is the Base SDK for should I ignore it if I chose Active SDK to be different and where do I see the Active SDK in the Projects settings.. array to nil iphone deployment settings submission share improve this question The difference between the Base and Active SDK is that the former is the default SDK set for the project and the latter is the SDK you are currently building..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

firmware SDK . Set your Deployment Target to the earliest version you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions and symbols.. the newer definitions and symbols in your code. This article SDK and Deployment Targets discusses Deployment vs Base SDK in detail. Weak link to the libraries frameworks with symbols that are only available in the newer iOS. This is so your..

Support legacy iPhone users

http://stackoverflow.com/questions/3088624/support-legacy-iphone-users

the best way to go depends on your apps requirements Your app doesn't require any iOS 4.0 APIs you should build with BaseSDK 4.0 but set Target Deployment to the minimum version you must have ie 3.0 . Advantages 1 Your app to run on any device.. or by providing similar functionality while using different APIs when on pre 4.0 devices then you can build with BaseSDK 4.0 set Target Deployment to to the minimum version you must have ie 3.0 and conditionally use the iOS 4.0 API calls... can get complicated. Your app requires some iOS 4.0 APIs in order to function Here you have no choice. Build with BaseSDK 4.0 set Target Deployment 4.0 and use those 4.0 APIs. Advantage code is simpler no conditionals for iOS version Disadvantages..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

xCode 3.2.3 w iPhone SDK 4 get &ldquo Base SDK missing&rdquo can't see other SDKs I created this community wiki to bind together a number of other Q A's I've seen.. reg reqd and then encountered one or both of these problems In your previously working xCode iPhone project you get Base SDK Missing somewhere. Something like this In a related but more general observation none of the previously available panoply.. ios4 share improve this question Overview I'm going to explain why this is going on and then how fix the specific Base SDK Missing problem. You can skip to the bottom for just the fix though I recommend reading all of this. I also recommend..

Unable to create UIBackgroundModes key in Info.plist for iOS4

http://stackoverflow.com/questions/3251793/unable-to-create-uibackgroundmodes-key-in-info-plist-for-ios4

in info.plist it Required Background Modes doesn't show up in drop down list I also upgraded the Xcode SDK to 3.2.3 Base SDK to 4.0 deployment target to 4.0 but still UIBackgroundModes Required Background Modes won't show up in info.plist drop..

iOS 4 app crashes at startup on iOS 3.1.3: Symbol not found: __NSConcreteStackBlock

http://stackoverflow.com/questions/3313786/ios-4-app-crashes-at-startup-on-ios-3-1-3-symbol-not-found-nsconcretestackbl

iOS 3.1.3 Symbol not found __NSConcreteStackBlock I'm running Xcode 3.2.3 with the iOS 4.0 SDK. I built my app with Base SDK iphoneos4.0 Active SDK iphoneos4.0 Deployment Target 3.1.3 and Architecture standard arm6 arm7 . Compiler GCC 4.2. As..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips...

How to invoke iPhone Maps for Directions with Current Location as Start Address

http://stackoverflow.com/questions/576768/how-to-invoke-iphone-maps-for-directions-with-current-location-as-start-address

Provide Base Data for Core Data Application?

http://stackoverflow.com/questions/928177/provide-base-data-for-core-data-application

Base Data for Core Data Application I'm working on a Core Data app for iPhone 3.0 though I don't think that really makes a difference..

Best way to build 10x10 grid of UIButtons?

http://stackoverflow.com/questions/1215419/best-way-to-build-10x10-grid-of-uibuttons

Use an NSArray to store your UIButton's. Each button's index is row COLUMNS column . Set the tag property to BASE index BASE being an arbitrary value 0 so that you can find a button's position index tag BASE row index COLUMNS column index.. an NSArray to store your UIButton's. Each button's index is row COLUMNS column . Set the tag property to BASE index BASE being an arbitrary value 0 so that you can find a button's position index tag BASE row index COLUMNS column index COLUMNS.. Set the tag property to BASE index BASE being an arbitrary value 0 so that you can find a button's position index tag BASE row index COLUMNS column index COLUMNS void loadView super loadView for NSInteger row 0 row ROWS row for NSInteger col 0..

UIWebView display locally stored website (HTML, images, Javascript)

http://stackoverflow.com/questions/1501629/uiwebview-display-locally-stored-website-html-images-javascript

pathForResource @ index ofType @ html inDirectory @ webpages The last thing to check for is if there are any BASE tags in the html file. This is a way to specify a default address or target for all links on a page but it can muck up webview..

iPhone Simulator 3.x not listed after upgrading to XCode 3.2.3 Beta4 with OS 4.0

http://stackoverflow.com/questions/2932129/iphone-simulator-3-x-not-listed-after-upgrading-to-xcode-3-2-3-beta4-with-os-4-0

I run an app that was written for 3.1.2 the current SDK is listed as base SDK missing I'm aware that 3.2.3 changes the BASE SDK to 4.0 but how come none of the 3.x devices are available either When I go to Developer Platforms iPhoneSimulator.platform..