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2014/10/15 ¤U¤È 10:05:06

iphone Programming Glossary: chipmunk

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

and Box2D seems to be widely used. Chipmunk is C and Box2D is C but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons not concave.. my particular choice you can find it here c iphone physics game engine share improve this question You are right chipmunk has been developed improving a lot of the places where Box2D falls down. However Box2D is definitely the more established..

water effect in cocos2d

http://stackoverflow.com/questions/3926711/water-effect-in-cocos2d

tile map games using zwoptex for making sprite sheets using vertex helper for making a verticies plist file for box2d chipmunk collision detection instead of just rectangles and sites for images sounds Cocos2d Resources Need 2D iPhone graphics designed..

Mobile developer interview questions, that a non-mobile developer can ask [closed]

http://stackoverflow.com/questions/4391495/mobile-developer-interview-questions-that-a-non-mobile-developer-can-ask

you may need someone who is also already completely expert with Unity3D for 3D etc the popular physics 2D packages eg chipmunk etc one way or another the server side of client server systems So that's that. A question is what SPECIFICALLY are you..

How to set up an autorelease pool when using [NSThread detachNewThreadSelector:toTarget:withObject:]

http://stackoverflow.com/questions/5350174/how-to-set-up-an-autorelease-pool-when-using-nsthread-detachnewthreadselectort

How to move water in iphone cocos2d?

http://stackoverflow.com/questions/5478854/how-to-move-water-in-iphone-cocos2d

of code as I am very new to cocos2d but I can't. I wanna know how can I do this Any helpful links Do I have to use chipmunk or anything else Thanks Mani iphone cocos2d cocos2d iphone share improve this question Cocos 2D mainly serves to display.. mainly serves to display sprites particules and otehr visual effects The actual physics of it are handled by Chipmunk. chipmunk is not so much a fluid engine but given enough small objects you can aproximate something like iBeer. I remember seeing.. fluid engine but given enough small objects you can aproximate something like iBeer. I remember seeing a video demo of chipmunk that did it. I'm never did something close to that with chipmunk but try asking on the offcial forum http www.slembcke.net..

Open-source frameworks/projects for iPhone platform

http://stackoverflow.com/questions/1953550/open-source-frameworks-projects-for-iphone-platform

Is there any physics engine SDK for iPhone/iPod touch and iPad?

http://stackoverflow.com/questions/2695724/is-there-any-physics-engine-sdk-for-iphone-ipod-touch-and-ipad

any physics engine SDK for iPhone iPod touch and iPad iphone ipad ipod touch share improve this question The Chipmunk engine is written in C and they've even provided an Objective C wrapper. The Box2D engine is written in C and so it can..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

Physics or Box2D for C 2D GameEngine I'm developing what it's turning into a cross platform 2D Game Engine my initial platform.. or Nintendo DS I want to keep my options open. My engine is developed in C and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily.. have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily and Box2D seems to be widely used. Chipmunk is C and Box2D is C but I've..

How to move water in iphone cocos2d?

http://stackoverflow.com/questions/5478854/how-to-move-water-in-iphone-cocos2d

Cocos 2D mainly serves to display sprites particules and otehr visual effects The actual physics of it are handled by Chipmunk. chipmunk is not so much a fluid engine but given enough small objects you can aproximate something like iBeer. I remember..

physics library for iphone programming

http://stackoverflow.com/questions/5847846/physics-library-for-iphone-programming

now to know and explore my capabilities. iphone objective c share improve this question There's two commonly used Chipmunk and Box2D . You might also want to check cocos2d if you're developing a 2d game. Ray Wenderlich got a very nice set of articles..