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2014/10/15 ¤U¤È 10:05:20

iphone Programming Glossary: compile

Declaration/definition of variables locations in ObjectiveC?

http://stackoverflow.com/questions/12632285/declaration-definition-of-variables-locations-in-objectivec

5 why would I ever want to declare methods in private interfaces My private class methods seem to compile just fine without a declaration in the interface. Is it mostly for readability Thanks a bunch folks.. I can understand your confusion. Especially since recent updates to Xcode and the new LLVM compiler changed the way ivars and properties can be declared. Before modern Objective C in old Obj C 2.0 you.. variable yourself anymore and you can skip @synthesize too. If you don't declare an ivar the compiler will add it for you and it will also generate the accessor methods without you having to use @synthesize..

AES Encryption for an NSString on the iPhone

http://stackoverflow.com/questions/1400246/aes-encryption-for-an-nsstring-on-the-iphone

seem to work pretty decently... aside from the extra comma in each call to CCCrypt which caused compile errors. A later comment on that post includes this adapted code which works for me and seems a bit more..

Using FFMPEG library with iPhone SDK for video encoding

http://stackoverflow.com/questions/1679649/using-ffmpeg-library-with-iphone-sdk-for-video-encoding

. I plan to use this in my app iMotion available in the appstore . I successfully install and compile the ffmpeg for the iphone SDK with this link http lists.mplayerhq.hu pipermail ffmpeg devel 2009 October..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

iPhone project I'd like to add core data to an existing iPhone project but I still get a lot of compile errors NSManagedObjectContext undeclared Expected specifier qualifier list before 'NSManagedObjectModel'.. but it seems like the Library is missing... the implementation methods are full with compile error like managedObjectContext undeclared NSPersistentStoreCoordinator undeclared but also with Expected..

Compression API on the iPhone

http://stackoverflow.com/questions/230984/compression-api-on-the-iphone

zlib and bzip2 are available. And you can always add others as long as they'll generally compile under OS X. bzip2 is a better choice for smallest file sizes but requires much more CPU power to compress..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

prior to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 iPhone OS 3.2 can only be run on iPad . So if you can use UI_USER_INTERFACE_IDIOM.. recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3... detection iphone ipad iphone sdk 3.2 share improve this question I do this to get the code to compile in both 3.1.3 and 3.2 BOOL iPad NO #ifdef UI_USER_INTERFACE_IDIOM iPad UI_USER_INTERFACE_IDIOM UIUserInterfaceIdiomPad..

Is MonoTouch now banned on the iPhone? [closed]

http://stackoverflow.com/questions/2604033/is-monotouch-now-banned-on-the-iphone

as executed by the iPhone OS WebKit engine and only code written in C C and Objective C may compile and directly link against the Documented APIs e.g. Applications that link to Documented APIs through.. are prohibited . And makes the following observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited... observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited. This also bans apps compiled using..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

Relax. You can still target devices running iPhone OS 3.0 but not lower . The SDK you use to compile does not limit downward what iOS version you can program to or support. Once you've patched things up.. 7 in the next section. Note that you are now entering some tricky terrain. Your usual Xcode 3.2.3 compiler will no longer be enforcing your compliance to 3.0 only calls nor does it have a simulator for these... can use the old Xcode to test your app's compliance vs. a 3.x SDK moving the hard work to a fancy compiler and simulator. But you can no longer use the products of the previous SDKs to submit to the app store...

Property Declaration and Automatic Backing Storage Allocation

http://stackoverflow.com/questions/3238009/property-declaration-and-automatic-backing-storage-allocation

where it is not possible to synthesize the ivar and the second bit of code you wrote would not compile properly. The most recent versions of the iPhone simulator use the modern runtime but older ones don't...

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

sure to set your own password on both the mobile and root users after installing SSH. To manually compile and install your application on the phone as a system app bypassing Apple's installation system Project..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

and in the same way add PAID to your paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global..

Open Source Cocoa/Cocoa-Touch POP3/SMTP library?

http://stackoverflow.com/questions/740939/open-source-cocoa-cocoa-touch-pop3-smtp-library

the site for this seems to be down but there is a mirror on github which has also been modified to compile for 10.4 as well as 10.5 so should work on the iPhone Example code using Pantomime from the above blog..

program access to iPhone volume buttons

http://stackoverflow.com/questions/772832/program-access-to-iphone-volume-buttons

slider same as one used in ipod whose value will change acc to volume of the phone You will get a compile time warning that view may not respond to _updateVolumeFromAVSystemControl but just ignore it. share..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

the MapKit.framework weak_framework MapKit . I found it quite cumbersome since I had to trick the compiler linker to use the 2.0 SDK with all code except the one which uses MapKit. Has anybody more experience.. the one which uses MapKit. Has anybody more experience with this What are you doing to make it compile link. Has anybody already submitted an app to Apple which weak links frameworks from other OS versions..

Declaration/definition of variables locations in ObjectiveC?

http://stackoverflow.com/questions/12632285/declaration-definition-of-variables-locations-in-objectivec

and thus can be mostly ignored. Is that the case Regarding 5 why would I ever want to declare methods in private interfaces My private class methods seem to compile just fine without a declaration in the interface. Is it mostly for readability Thanks a bunch folks iphone objective c ios ios5 share improve this question .. folks iphone objective c ios ios5 share improve this question I can understand your confusion. Especially since recent updates to Xcode and the new LLVM compiler changed the way ivars and properties can be declared. Before modern Objective C in old Obj C 2.0 you didn't have a lot of choices. Instance variables used to be.. v 1 Since Xcode 4.4 you don't have to declare an instance variable yourself anymore and you can skip @synthesize too. If you don't declare an ivar the compiler will add it for you and it will also generate the accessor methods without you having to use @synthesize . The default name for the automatically generated ivar..

AES Encryption for an NSString on the iPhone

http://stackoverflow.com/questions/1400246/aes-encryption-for-an-nsstring-on-the-iphone

you're encountering. However the blog post you link to does seem to work pretty decently... aside from the extra comma in each call to CCCrypt which caused compile errors. A later comment on that post includes this adapted code which works for me and seems a bit more straightforward. If you include their code for the NSData..

Using FFMPEG library with iPhone SDK for video encoding

http://stackoverflow.com/questions/1679649/using-ffmpeg-library-with-iphone-sdk-for-video-encoding

do this the application TimeLapser and ReelMoments do it already . I plan to use this in my app iMotion available in the appstore . I successfully install and compile the ffmpeg for the iphone SDK with this link http lists.mplayerhq.hu pipermail ffmpeg devel 2009 October 076618.html But now I'm stuck here in my XCode project...

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

Core Data to existing iPhone project I'd like to add core data to an existing iPhone project but I still get a lot of compile errors NSManagedObjectContext undeclared Expected specifier qualifier list before 'NSManagedObjectModel' ... I already added the Core Data Framework to the target.. an option... Thanks a lot edit sorry I do have those implementations... but it seems like the Library is missing... the implementation methods are full with compile error like managedObjectContext undeclared NSPersistentStoreCoordinator undeclared but also with Expected ' ' before NSManagedObjectContext although it seems like..

Compression API on the iPhone

http://stackoverflow.com/questions/230984/compression-api-on-the-iphone

the other way. iphone compression share improve this question zlib and bzip2 are available. And you can always add others as long as they'll generally compile under OS X. bzip2 is a better choice for smallest file sizes but requires much more CPU power to compress and decompress. Also since you're talking to a web service..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

and UIUserInterfaceIdiomPad are NOT defined in the SDKs prior to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 iPhone OS 3.2 can only be run on iPad . So if you can use UI_USER_INTERFACE_IDIOM the result will always be to indicate an iPad. If you.. an iPad. If you include this code and target OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the recommended by Apple approach to runtime.. wrong Has anyone succeeded using this approach to device detection iphone ipad iphone sdk 3.2 share improve this question I do this to get the code to compile in both 3.1.3 and 3.2 BOOL iPad NO #ifdef UI_USER_INTERFACE_IDIOM iPad UI_USER_INTERFACE_IDIOM UIUserInterfaceIdiomPad #endif if iPad iPad specific code here else..

Is MonoTouch now banned on the iPhone? [closed]

http://stackoverflow.com/questions/2604033/is-monotouch-now-banned-on-the-iphone

must be originally written in Objective C C C or JavaScript as executed by the iPhone OS WebKit engine and only code written in C C and Objective C may compile and directly link against the Documented APIs e.g. Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool.. an intermediary translation or compatibility layer or tool are prohibited . And makes the following observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited. This also bans apps compiled using MonoTouch a tool that.. layer or tool are prohibited . And makes the following observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited. This also bans apps compiled using MonoTouch a tool that compiles C# and .NET apps to the iPhone...

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

mapped to is deprecated gones ville. But 3 is a magic number Relax. You can still target devices running iPhone OS 3.0 but not lower . The SDK you use to compile does not limit downward what iOS version you can program to or support. Once you've patched things up in your project etc. cf. next section you can set iPhone OS.. iOS version. For a quick shot of how to do this cf. step 7 in the next section. Note that you are now entering some tricky terrain. Your usual Xcode 3.2.3 compiler will no longer be enforcing your compliance to 3.0 only calls nor does it have a simulator for these. And if you want to support 4.0 features you'll have to do.. directories i.e. put only one version in Developer. You can use the old Xcode to test your app's compliance vs. a 3.x SDK moving the hard work to a fancy compiler and simulator. But you can no longer use the products of the previous SDKs to submit to the app store. FWIW I plan on doing just this check before I ship. What..

Property Declaration and Automatic Backing Storage Allocation

http://stackoverflow.com/questions/3238009/property-declaration-and-automatic-backing-storage-allocation

64 bit Mac OS X apps. 32 bit Mac OS X use the legacy runtime where it is not possible to synthesize the ivar and the second bit of code you wrote would not compile properly. The most recent versions of the iPhone simulator use the modern runtime but older ones don't. So while both code examples will work on actually iPhones..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

to do it WITHOUT xcode and with responses that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6 arm7 difference any more it's a different..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

jasoniphone.local with the hostname of the target device. Be sure to set your own password on both the mobile and root users after installing SSH. To manually compile and install your application on the phone as a system app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

item called Preprocessor Macros add LITE to your lite target and in the same way add PAID to your paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global flag or AppDelegate member variable based on #ifdef LITE..

Open Source Cocoa/Cocoa-Touch POP3/SMTP library?

http://stackoverflow.com/questions/740939/open-source-cocoa-cocoa-touch-pop3-smtp-library

frameworks including Pantomime MailCore and EdMessage the site for this seems to be down but there is a mirror on github which has also been modified to compile for 10.4 as well as 10.5 so should work on the iPhone Example code using Pantomime from the above blog post CWMessage message CWMessage alloc init CWInternetAddress..

program access to iPhone volume buttons

http://stackoverflow.com/questions/772832/program-access-to-iphone-volume-buttons

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

to update yet. I experimented a bit with weak linking of the MapKit.framework weak_framework MapKit . I found it quite cumbersome since I had to trick the compiler linker to use the 2.0 SDK with all code except the one which uses MapKit. Has anybody more experience with this What are you doing to make it compile link. Has.. the compiler linker to use the 2.0 SDK with all code except the one which uses MapKit. Has anybody more experience with this What are you doing to make it compile link. Has anybody already submitted an app to Apple which weak links frameworks from other OS versions iphone iphone sdk 3.0 share improve this question Apple..

Declaration/definition of variables locations in ObjectiveC?

http://stackoverflow.com/questions/12632285/declaration-definition-of-variables-locations-in-objectivec

the case Regarding 5 why would I ever want to declare methods in private interfaces My private class methods seem to compile just fine without a declaration in the interface. Is it mostly for readability Thanks a bunch folks iphone objective c.. improve this question I can understand your confusion. Especially since recent updates to Xcode and the new LLVM compiler changed the way ivars and properties can be declared. Before modern Objective C in old Obj C 2.0 you didn't have a lot.. to declare an instance variable yourself anymore and you can skip @synthesize too. If you don't declare an ivar the compiler will add it for you and it will also generate the accessor methods without you having to use @synthesize . The default..

AES Encryption for an NSString on the iPhone

http://stackoverflow.com/questions/1400246/aes-encryption-for-an-nsstring-on-the-iphone

post you link to does seem to work pretty decently... aside from the extra comma in each call to CCCrypt which caused compile errors. A later comment on that post includes this adapted code which works for me and seems a bit more straightforward...

Method Swizzle on iPhone device

http://stackoverflow.com/questions/1637604/method-swizzle-on-iphone-device

Swizzle on iPhone device I tried both JRSwizzle and MethodSwizzle. They compile fine on the simulator but throw a bunch of errors when I try to compile for Device 3.x Has anyone had any luck swizzling.. I tried both JRSwizzle and MethodSwizzle. They compile fine on the simulator but throw a bunch of errors when I try to compile for Device 3.x Has anyone had any luck swizzling on the iphone Whats the trick TIA iphone objective c swizzling share..

Using FFMPEG library with iPhone SDK for video encoding

http://stackoverflow.com/questions/1679649/using-ffmpeg-library-with-iphone-sdk-for-video-encoding

do it already . I plan to use this in my app iMotion available in the appstore . I successfully install and compile the ffmpeg for the iphone SDK with this link http lists.mplayerhq.hu pipermail ffmpeg devel 2009 October 076618.html But..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

Core Data to existing iPhone project I'd like to add core data to an existing iPhone project but I still get a lot of compile errors NSManagedObjectContext undeclared Expected specifier qualifier list before 'NSManagedObjectModel' ... I already added.. do have those implementations... but it seems like the Library is missing... the implementation methods are full with compile error like managedObjectContext undeclared NSPersistentStoreCoordinator undeclared but also with Expected ' ' before NSManagedObjectContext..

Compression API on the iPhone

http://stackoverflow.com/questions/230984/compression-api-on-the-iphone

share improve this question zlib and bzip2 are available. And you can always add others as long as they'll generally compile under OS X. bzip2 is a better choice for smallest file sizes but requires much more CPU power to compress and decompress...

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

NOT defined in the SDKs prior to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 iPhone OS 3.2 can only be run on iPad . So if you can use UI_USER_INTERFACE_IDIOM the result will.. OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the.. approach to device detection iphone ipad iphone sdk 3.2 share improve this question I do this to get the code to compile in both 3.1.3 and 3.2 BOOL iPad NO #ifdef UI_USER_INTERFACE_IDIOM iPad UI_USER_INTERFACE_IDIOM UIUserInterfaceIdiomPad #endif..

Is MonoTouch now banned on the iPhone? [closed]

http://stackoverflow.com/questions/2604033/is-monotouch-now-banned-on-the-iphone

C C C or JavaScript as executed by the iPhone OS WebKit engine and only code written in C C and Objective C may compile and directly link against the Documented APIs e.g. Applications that link to Documented APIs through an intermediary translation.. layer or tool are prohibited . And makes the following observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited. This also bans.. makes the following observation My reading of this new language is that cross compilers such as the Flash to iPhone compiler in Adobe ™s upcoming Flash Professional CS5 release are prohibited. This also bans apps compiled using MonoTouch a tool..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

But 3 is a magic number Relax. You can still target devices running iPhone OS 3.0 but not lower . The SDK you use to compile does not limit downward what iOS version you can program to or support. Once you've patched things up in your project etc... to do this cf. step 7 in the next section. Note that you are now entering some tricky terrain. Your usual Xcode 3.2.3 compiler will no longer be enforcing your compliance to 3.0 only calls nor does it have a simulator for these. And if you want to.. in Developer. You can use the old Xcode to test your app's compliance vs. a 3.x SDK moving the hard work to a fancy compiler and simulator. But you can no longer use the products of the previous SDKs to submit to the app store. FWIW I plan on doing..

Property Declaration and Automatic Backing Storage Allocation

http://stackoverflow.com/questions/3238009/property-declaration-and-automatic-backing-storage-allocation

use the legacy runtime where it is not possible to synthesize the ivar and the second bit of code you wrote would not compile properly. The most recent versions of the iPhone simulator use the modern runtime but older ones don't. So while both code..

streaming video FROM an iPhone

http://stackoverflow.com/questions/3444791/streaming-video-from-an-iphone

Anyone have any ideas on how I can pull this off I would like a known working API or instructions on getting FFMpeg to compile properly in an iPhone app. iphone video streaming video encoding share improve this question You could divide your..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

target device. Be sure to set your own password on both the mobile and root users after installing SSH. To manually compile and install your application on the phone as a system app bypassing Apple's installation system Project Set Active SDK Device..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

to your lite target and in the same way add PAID to your paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global flag or AppDelegate..

Open Source Cocoa/Cocoa-Touch POP3/SMTP library?

http://stackoverflow.com/questions/740939/open-source-cocoa-cocoa-touch-pop3-smtp-library

and EdMessage the site for this seems to be down but there is a mirror on github which has also been modified to compile for 10.4 as well as 10.5 so should work on the iPhone Example code using Pantomime from the above blog post CWMessage message..

program access to iPhone volume buttons

http://stackoverflow.com/questions/772832/program-access-to-iphone-volume-buttons

This will give you a slider same as one used in ipod whose value will change acc to volume of the phone You will get a compile time warning that view may not respond to _updateVolumeFromAVSystemControl but just ignore it. share improve this answer..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

with weak linking of the MapKit.framework weak_framework MapKit . I found it quite cumbersome since I had to trick the compiler linker to use the 2.0 SDK with all code except the one which uses MapKit. Has anybody more experience with this What are.. with all code except the one which uses MapKit. Has anybody more experience with this What are you doing to make it compile link. Has anybody already submitted an app to Apple which weak links frameworks from other OS versions iphone iphone sdk..

How To Build and Compile PJSIP for Xcode, Using sample code IPJSUA to test?

http://stackoverflow.com/questions/11848333/how-to-build-and-compile-pjsip-for-xcode-using-sample-code-ipjsua-to-test

To Build and Compile PJSIP for Xcode Using sample code IPJSUA to test How to build and compile PJSIP using xCode and run the sample code IPJSUA..

Selective Autorotation within a UINavigationController and UITabBarController

http://stackoverflow.com/questions/1196758/selective-autorotation-within-a-uinavigationcontroller-and-uitabbarcontroller

UIInterfaceOrientation interfaceOrientation return interfaceOrientation UIInterfaceOrientationPortraitUpsideDown Compile and run. Aaaand ... nothing. Obviously I've done something wrong. Now I've already read the post regarding UINavigationController..

core data in a static library for the iPhone

http://stackoverflow.com/questions/1711586/core-data-in-a-static-library-for-the-iphone

project where I have a Copy Bundle Resources item that copies some images and things like that into the bundle and a Compile Sources build phase where I am compiling the xcdatamodel. The final bundle will contain all the necessary files. In your..

insertNewObjectForEntityForName:

http://stackoverflow.com/questions/1780929/insertnewobjectforentityforname

make a new application that uses Core Data . If you have all that make sure that your xcdatamodel is listed in your Compile Sources step of the build. And of course make sure that Person is actually the Entity name in your xcdatamodel. Entity name..

How do I do inline assembly on the IPhone?

http://stackoverflow.com/questions/238010/how-do-i-do-inline-assembly-on-the-iphone

instruction. To fix this do Get Info on the Target. Scroll down to the section GCC 4.0 Code Generation and uncheck Compile for Thumb . Then this following snippet will compile just fine if you set the Active SDK to Device inline int asm_saturate_to_255..

How to build a library for both iPhone simulator and device?

http://stackoverflow.com/questions/2996235/how-to-build-a-library-for-both-iphone-simulator-and-device

one that can be used for both platforms iphone static libraries device simulator share improve this question Compile your library twice. Once using the device SDK and again using the Simulator SDK. Then use the lipo command line tool to..

Xcode - SenTestingKit not found

http://stackoverflow.com/questions/3354891/xcode-sentestingkit-not-found

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use..

Objective-C++ for iOS development

http://stackoverflow.com/questions/5090968/objective-c-for-ios-development

them as ObjC . The same with headers use the .hh extension. There is another option go to target settings and set Compile Sources As to Objective C . That's all. No additional work is necessary. Some notes if you want to develop a native iOS..

How to list only online users on facebook with xmpp framework

http://stackoverflow.com/questions/5300912/how-to-list-only-online-users-on-facebook-with-xmpp-framework

void controllerDidChangeContent NSFetchedResultsController controller self tableView reloadData Step 6 Compile and run your code user list should appear in table view if any problems appears please share i'm always here to help you..

Unit Test can't find Core Data model file

http://stackoverflow.com/questions/5662947/unit-test-cant-find-core-data-model-file

@ momd I can see the myDataModel.xdatamodeld folder and file in BOTH the main target and the unit testing target's Compile Sources directory but that doesn't seem to be enough. What else am I missing in the unit test target Thanks Luther iphone..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

a specific class using the fno objc arc compiler flag for that class. In Xcode in the target Build Phases tab open the Compile Sources group to reveal the source file list. Double click the file for which you want to set the flag enter fno objc arc..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

share improve this question You can get this type of error if your class' .m file is not listed under the Compile Sources step of the Build Phases tab of your target. Normally Xcode does this for you but sometimes it loses the plot and..

How do I make a water effect view with openGLES on the iPhone?

http://stackoverflow.com/questions/726738/how-do-i-make-a-water-effect-view-with-opengles-on-the-iphone

Use gcc 4.2 in Xcode 4.2 and iOS SDK 5.0

http://stackoverflow.com/questions/7765157/use-gcc-4-2-in-xcode-4-2-and-ios-sdk-5-0

upgraded to Xcode 4.2 and iOS SDK 5 earlier today. But everything seems different with new compilers. There are two Compiler for C C Objective C options now Apple LLVM compiler 3.0 and LLVM GCC 4.2 . GCC 4.2 is missing. Apple LLVM compiler 3.0.. Plug ins GCC 4.2 Plausible Blocks .xcplugin Contents Resources GCC 4.2.xcspec Change lines 41 and 42 from this ShowInCompilerSelectionPopup NO IsNoLongerSupported YES To This ShowInCompilerSelectionPopup YES IsNoLongerSupported NO Backup the Xcode.. GCC 4.2.xcspec Change lines 41 and 42 from this ShowInCompilerSelectionPopup NO IsNoLongerSupported YES To This ShowInCompilerSelectionPopup YES IsNoLongerSupported NO Backup the Xcode 4.2 iOS Simulator Framework usr directories 15 30 jon@MacBookPro..

jQuery not loading on the iPhone

http://stackoverflow.com/questions/792585/jquery-not-loading-on-the-iphone

Gah EBCAK Turns out when I copied the jquery javascript source into the project it was copied into the target's Compile Sources which of course threw errors. I deleted it from Compile Sources but didn't add it back to Copy Bundle Resources...

“Apple Mach-O linker command failed with exit code 1”

http://stackoverflow.com/questions/9809477/apple-mach-o-linker-command-failed-with-exit-code-1

option you need to following these steps Select YourProjectName Select TARGETS Select Build Phases Add .m classes in Compile Sources section My original answer If you dragged those classes in your project it could be the problem. To avoid that compiling..

Sqlite Database Load Fails - Issue with sqlite prepare statement - iPhone - xCode 4.3.1

http://stackoverflow.com/questions/9887785/sqlite-database-load-fails-issue-with-sqlite-prepare-statement-iphone-xcod

Simulator Folder Coz sometimes the previous Database is attached. Clean Your project Add the Data Base in ur bundle. Compile it.. Let Me know if it worked the Get Path Function NSString getDBPath Search for standard documents using NSSearchPathForDirectoriesInDomains..