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2014/10/15 ¤U¤È 10:05:21

iphone Programming Glossary: compiling

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the recommended by Apple approach to runtime device detection..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

does the all_load linker flag do I can't find anywhere what the all_load flag do when compiling Objective C code. I have some issues uploading binaries to Apple the they say it's because I didn't..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions and symbols in your code. This article..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

on a resouce by resource basis which items are included in your target. This can include only compiling certain code into your paid version. You can get quick visual feedback on what is and is not included.. paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global flag or AppDelegate member variable..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

http developer.apple.com iphone library samplecode MailComposer index.html the answer involves compiling with the 3.0 SDK setting the deployment target to 2.x ensuring that the 3.0 frameworks are marked as..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the recommended by Apple approach to runtime device detection what am I doing wrong Has anyone succeeded using this approach..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

does the all_load linker flag do I can't find anywhere what the all_load flag do when compiling Objective C code. I have some issues uploading binaries to Apple the they say it's because I didn't use this flag but my code compiles even without it. Can some..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

SDK . Set your Deployment Target to the earliest version you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions and symbols in your code. This article SDK and Deployment Targets discusses Deployment vs Base SDK..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

iPhone executable Cocoa Touch Application you can then specify on a resouce by resource basis which items are included in your target. This can include only compiling certain code into your paid version. You can get quick visual feedback on what is and is not included in the current target by right clicking on the Groups and.. LITE to your lite target and in the same way add PAID to your paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global flag or AppDelegate member variable based on #ifdef LITE and change behaviour at runtime for..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

a 2.x compatible app that uses MFMailComposeViewController.... http developer.apple.com iphone library samplecode MailComposer index.html the answer involves compiling with the 3.0 SDK setting the deployment target to 2.x ensuring that the 3.0 frameworks are marked as weak references and then doing the right thing to make your..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the recommended by Apple approach to runtime device detection what am I doing wrong..

Missing symbol names when profiling IPhone application with Instruments

http://stackoverflow.com/questions/2776466/missing-symbol-names-when-profiling-iphone-application-with-instruments

symbol names when profiling IPhone application with Instruments I am compiling an IPhone application via command line so no XCode options involved and I am unable to get my symbol names to show when..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

does the all_load linker flag do I can't find anywhere what the all_load flag do when compiling Objective C code. I have some issues uploading binaries to Apple the they say it's because I didn't use this flag but my..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

the earliest version you want to be able to run with ie 3.0. You set your Base SDK to the latest version that you are compiling with ie 5.0. This way you can reference the newer definitions and symbols in your code. This article SDK and Deployment..

Support legacy iPhone users

http://stackoverflow.com/questions/3088624/support-legacy-iphone-users

the minimum that you require and if you need a newer API you can conditionally use it if the device has it. Just by compiling with BaseSDK 4.0 you will get fast app switching on 4.0 devices even if you don't use any 4.0 features. All apps should..

Are there any handwriting recognition libraries available for the iPhone?

http://stackoverflow.com/questions/3607827/are-there-any-handwriting-recognition-libraries-available-for-the-iphone

ocr share improve this question You would have to make some efforts to compile but Tesseract is good solution. For compiling it look http iphone.olipion.com cross compilation tesseract ocr . For sample application see http robertcarlsen.net tag..

Xcode: Unable to open project… cannot be opened because the project file cannot be parsed

http://stackoverflow.com/questions/361799/xcode-unable-to-open-project-cannot-be-opened-because-the-project-file-canno

way that people know of that I can recover from this I tried using an older project file and re inserting it and then compiling. It gives me a funky error which is probably because it isn't finding all the files it wants... I really don't want to rebuild..

Strange issue after upgrading to iOS 4.1 SDK

http://stackoverflow.com/questions/3677879/strange-issue-after-upgrading-to-ios-4-1-sdk

really interesting thing is the define __MAC_10_7 which appears not to be defined anywhere. I get this error when pre compiling the .pch file of my app. What's curious is that a simple hello world app compiles. Any idea what can I do Thanks in advance..

Embedding Python in an iPhone app

http://stackoverflow.com/questions/3691655/embedding-python-in-an-iphone-app

and a bunch of other libraries if you configure it correctly. Of course your second issue is going to be cross compiling python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross compilation...

Apple Mach-O Linker Error when compiling for device

http://stackoverflow.com/questions/5329001/apple-mach-o-linker-error-when-compiling-for-device

Mach O Linker Error when compiling for device I've just upgraded to xcode 4.0 and I can no longer deploy to iPhone I get a Apple Mach O Linker Error it still..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

you can then specify on a resouce by resource basis which items are included in your target. This can include only compiling certain code into your paid version. You can get quick visual feedback on what is and is not included in the current target.. way add PAID to your paid target. Thein in your source files you can determine at compile time which version you are compiling for using #ifdef LITE etc. Going even further you could set a global flag or AppDelegate member variable based on #ifdef..

iPhone/iPad App Code Obfuscation - Is it Possible? Worth it?

http://stackoverflow.com/questions/5556849/iphone-ipad-app-code-obfuscation-is-it-possible-worth-it

How do I replace weak references when using ARC and targeting iOS 4.0?

http://stackoverflow.com/questions/6893038/how-do-i-replace-weak-references-when-using-arc-and-targeting-ios-4-0

is a compile time feature it should be compatible with iOS 4 as well so I attempted to target my app to 4.3 and try compiling it. When I do so I get this error FlipsideViewController.m error Automatic Reference Counting Issue The current deployment..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

compiling ffmpeg for iFrameExtractor I'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example..

How to set up CMake to build an app for the iPhone

http://stackoverflow.com/questions/822404/how-to-set-up-cmake-to-build-an-app-for-the-iphone

and stackoverflow but all of the solutions involve cleaning up or creating a new project and moving files but I'm compiling a fresh copy after CMake does its work so none of that applies. I found this thread on the CMake mailing list but it only..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

http developer.apple.com iphone library samplecode MailComposer index.html the answer involves compiling with the 3.0 SDK setting the deployment target to 2.x ensuring that the 3.0 frameworks are marked as weak references and..

iphone error: expected '=', ',', ';', 'asm' or '__attribute__' before ' 'foo'

http://stackoverflow.com/questions/990906/iphone-error-expected-asm-or-attribute-before-foo

the original is here SpeakHere.zip iphone objective c share improve this question Your problem is that you are compiling SpeakHerePortAppDelegate.m which is an Objective C file but it is indirectly including MeterTable.h which is a C header..

Compiling pHash for iOS

http://stackoverflow.com/questions/11291072/compiling-phash-for-ios

pHash for iOS How to compile pHash for iOS I read the documentation but there's no mention of iOS arm and Google doesn't..

User Defined Runtime Attributes in IB for iPhone not working

http://stackoverflow.com/questions/3980251/user-defined-runtime-attributes-in-ib-for-iphone-not-working

share improve this question User defined runtime attributes are available now in XCode 4.2. However it requires Compiling with iOS 5.0. Setting the .xib version attribute to 4.2 Running in a simulator or device with iOS 5.0. Older version won't..

iPhone - Why can the compiler not find some includes when building for ARM architecture?

http://stackoverflow.com/questions/5878292/iphone-why-can-the-compiler-not-find-some-includes-when-building-for-arm-archi

AR libircclient.a OBJS RANLIB libircclient.a clean rm f libircclient.a OBJS distclean clean rm f Makefile .c.o @echo Compiling @ CC CFLAGS INCLUDES c o @ Here is a sample of the compilation errors I am experiencing Compiling libircclient.c In file.. Makefile .c.o @echo Compiling @ CC CFLAGS INCLUDES c o @ Here is a sample of the compilation errors I am experiencing Compiling libircclient.c In file included from usr include sys _types.h 33 from usr include _types.h 27 from usr include stdio.h 64..

Compiling FreeType for iPhone?

http://stackoverflow.com/questions/6425643/compiling-freetype-for-iphone

FreeType for iPhone I'm using FreeType on Windows Linux and OSX without a single problem and now I was to port my tech..

error: server did not accept client registration 68

http://stackoverflow.com/questions/7003155/error-server-did-not-accept-client-registration-68

68 I am trying to build and run the WhereamI.app example of the Big Nerd Ranch book iOS Programming chapter4. Compiling works just fine and it runs but the output to console is server did not accept client registration 68 instead of providing..

Compiling custom SQLite for an iPhone app

http://stackoverflow.com/questions/823706/compiling-custom-sqlite-for-an-iphone-app

custom SQLite for an iPhone app I'm trying to compile the SQLite amalgamation source into my iPhone app to give me access..