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2014/10/15 ¤U¤È 10:05:25

iphone Programming Glossary: conditional

UIButton in UITableView cell like “Delete Event”

http://stackoverflow.com/questions/1076785/uibutton-in-uitableview-cell-like-delete-event

to do is change the labels or icons. You're going to want to move all that button allocation stuff up inside the if conditional right after the cell allocation code. The button needs to have a position and also a target set for it so it'll do something..

Delegates, can't get my head around them

http://stackoverflow.com/questions/1792815/delegates-cant-get-my-head-around-them

NSIndexPath indexPath If you wanted the same delegate to handle multiple UITableViews then you just need a some conditional on the tableView object passed to the method void tableView UITableView tableView didSelectRowAtIndexPath NSIndexPath indexPath..

Core data images from desktop to iphone

http://stackoverflow.com/questions/2271195/core-data-images-from-desktop-to-iphone

primitiveValueForKey @ image self didAccessValueForKey @ image return image autorelease #endif This will give you a conditional compile and will store the data as NSData in PNG format that can be retrieved on any device. share improve this answer..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

Type for UIKit from Required to Weak and rebuild your application. That should take care of the runtime errors. Your conditional logic is sound but I tend to share an application delegate and do the interface specific layout further down the line. Update..

iphone/ipad orientation handling

http://stackoverflow.com/questions/2815802/iphone-ipad-orientation-handling

Support legacy iPhone users

http://stackoverflow.com/questions/3088624/support-legacy-iphone-users

Target Deployment version. Your app would be better with 4.0 APIs but it would still be usable without them if you can conditionally use 4.0 APIs either by providing reduced functionality when on pre iOS 4.0 devices or by providing similar functionality.. devices then you can build with BaseSDK 4.0 set Target Deployment to to the minimum version you must have ie 3.0 and conditionally use the iOS 4.0 API calls. Advantages you can run on all devices that have at least your minimum iOS version. Disadvantages.. API calls. Advantages you can run on all devices that have at least your minimum iOS version. Disadvantages all those conditional calls can get complicated. Your app requires some iOS 4.0 APIs in order to function Here you have no choice. Build with..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

3.0 only calls nor does it have a simulator for these. And if you want to support 4.0 features you'll have to do some conditional code to prevent crashes on 3.0 devices. Fun. You can still download from Apple and install a previous Xcode version or SDK.. just this check before I ship. What condition my condition is in Matt Gallagher has a Cocoa with Love post on version conditional code entitled Tips Tricks for conditional iOS3 iOS3.2 and iOS4 code . If you are planning on conditionally using 4.0 features.. my condition is in Matt Gallagher has a Cocoa with Love post on version conditional code entitled Tips Tricks for conditional iOS3 iOS3.2 and iOS4 code . If you are planning on conditionally using 4.0 features this is a strong recommendation to check..

Which conditional compile to use to switch between Mac and iPhone specific code?

http://stackoverflow.com/questions/3181321/which-conditional-compile-to-use-to-switch-between-mac-and-iphone-specific-code

conditional compile to use to switch between Mac and iPhone specific code I am working on a project that includes a Mac application.. code I am working on a project that includes a Mac application and an iPad application that share code. How can I use conditional compile switches to exclude Mac specific code from the iPhone project and vice versa I've noticed that TARGET_OS_IPHONE.. for the options parameter iOS 3.2 and earlier and Mac OS 10.5 and earlier than it does for iOS 4 and Mac OS 10.6. The conditional I'm using is #if TARGET_OS_IPHONE __IPHONE_OS_VERSION_MAX_ALLOWED __IPHONE_3_2 TARGET_OS_MAC MAC_OS_X_VERSION_MIN_REQUIRED..

NSXMLParser example

http://stackoverflow.com/questions/4705588/nsxmlparser-example

having corresponding signature as 804 Please help me.. I know the basics of NSXMLParser but do not know how to acheive conditional parsing. Thank you. iphone objective c nsxmlparser share improve this question void parser NSXMLParser parser didStartElement..

Slight zoom on MKCoordinateRegion?

http://stackoverflow.com/questions/4724176/slight-zoom-on-mkcoordinateregion

fit pins suddenly gave too much space. I divided the deltas by 3 and it worked again. You might want to wrap this in a conditional to target only iOS 4. region.span.longitudeDelta maxCoord.longitude minCoord.longitude 3.0 region.span.latitudeDelta maxCoord.latitude..

How can I develop an iPhone app in HTML5?

http://stackoverflow.com/questions/5662407/how-can-i-develop-an-iphone-app-in-html5

application in HTML5 on iPhone Will it be secure and scalable If HTML5 is a markup language then how can I make conditional statements in it Would it be via jQuery or Javascript Which IDE should I use to develop an iPhone app in HTML5 iphone html5..

How do I apply a stylesheet just to the iPhone (and not IE), without browser sniffing?

http://stackoverflow.com/questions/809532/how-do-i-apply-a-stylesheet-just-to-the-iphone-and-not-ie-without-browser-sni

css internet explorer ios mobile safari share improve this question Use Apple ™s suggested code but wrap it in conditional comments to hide it from IE if IE link media only screen and max device width 480px href small device.css type text css..

How do I know whether the compiler has ARC support enabled?

http://stackoverflow.com/questions/9462372/how-do-i-know-whether-the-compiler-has-arc-support-enabled

based on a conversation in the comments . It's not exhaustive but a demonstration. If you find yourself writing conditional __has_feature checks often you may want to define a new macro for that to reduce and simplify definitions. share improve..

Xcode: Conditional Build Settings based on architecture (Device (ARM) vs Simulator (i386))

http://stackoverflow.com/questions/1211854/xcode-conditional-build-settings-based-on-architecture-device-arm-vs-simulat

Conditional Build Settings based on architecture Device ARM vs Simulator i386 I'm building an iPhone app that has to run on both the.. next time I do this I'll probably just add the header file s then skip straight to editing Other Linker Flags. Step 2. Conditional Build Settings in Xcode 4 This StackOverflow page explains the new way to set conditional build settings in Xcode 4. Tip..

Conditional support of iOS 6 features in an iOS 5 app

http://stackoverflow.com/questions/12589866/conditional-support-of-ios-6-features-in-an-ios-5-app

support of iOS 6 features in an iOS 5 app How can you support features of iOS6 in an app with a Minimal Deployment Target..

Conditional Compilation in assembler (.s) code for iPhone - how?

http://stackoverflow.com/questions/1709850/conditional-compilation-in-assembler-s-code-for-iphone-how

Compilation in assembler .s code for iPhone how I have a few lines of assembler arm code in an .s file. Just a few routines.. which made me assume that these commands are not recognized when in fact they work just fine. This works #import TargetConditionals.h #if TARGET_IPHONE_SIMULATOR ... asm code here ... #endif iphone assembly compilation conditional arm share improve..

iOS7 / iOS6 Conditional Rotation Portrait / Landscape for different sections of App

http://stackoverflow.com/questions/19041650/ios7-ios6-conditional-rotation-portrait-landscape-for-different-sections-of

iOS6 Conditional Rotation Portrait Landscape for different sections of App Problem A have an App that uses both Landscape mode locked and..

Conditional Compilation and Objective-C/Xcode

http://stackoverflow.com/questions/4441397/conditional-compilation-and-objective-c-xcode

Compilation and Objective C Xcode So I am working on a learning project and I am trying to create a header file that contains..

Conditionally including a library for different iOS SDK versions?

http://stackoverflow.com/questions/7723783/conditionally-including-a-library-for-different-ios-sdk-versions

including a library for different iOS SDK versions I'm sure this has got a simple answer but it's stumping me I'm trying.. Flags and click on the type of release Debug or Release and then on the bottom right click Add Build Setting Add Conditional Setting and that will give you the SDK popup and the ability to specify any additional flags. share improve this answer..

Conditional compilation when using ARC

http://stackoverflow.com/questions/8447090/conditional-compilation-when-using-arc

compilation when using ARC Is there a way to ask the compiler if ARC is turned on and then conditionally compile based..

Conditional compile when running in Simulator as opposed to on a device

http://stackoverflow.com/questions/864920/conditional-compile-when-running-in-simulator-as-opposed-to-on-a-device

compile when running in Simulator as opposed to on a device Is there a compiler directive I can use to compile a different..