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2014/10/15 ¤U¤È 10:08:08

iphone Programming Glossary: en.lproj

Translating iOS app to unsupported/non-standard languages

http://stackoverflow.com/questions/10259695/translating-ios-app-to-unsupported-non-standard-languages

from the Settings.app list. This means that one version must be submitted for each language. Option 1 Abuse the en.lproj directory For each targeted language lt lv et I put the strings files for that language into an en.lproj directory. Pros.. 1 Abuse the en.lproj directory For each targeted language lt lv et I put the strings files for that language into an en.lproj directory. Pros Uses a well known mechanism. The app just thinks it is running English. Cons Wreaks havoc on my localization.. app after a requirement from my client . It basically overwrites NSLocalizedString and uses the same file structure en.lproj etc. for keeping the same language files you use when you use the apple way . Give it a try .h file #import Foundation Foundation.h..

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

were trying to sign was a fat one run this at the command line cd HelloJB.app ls HelloJB Info.plist PkgInfo date.zip en.lproj lipo info HelloJB Non fat file HelloJB is architecture armv7 As you can see in the above output my HelloJB executable is..

XCode - Multiple targets, Multiple *internationalized* names?

http://stackoverflow.com/questions/1807377/xcode-multiple-targets-multiple-internationalized-names

as long as each set is in a different Xcode group . Set up a directory structure like this ... AppName en.lproj InfoPlist.strings Contains CFBundleDisplayName it.lproj InfoPlist.strings ... ... ... AppNameLite en.lproj InfoPlist.strings.. ... AppName en.lproj InfoPlist.strings Contains CFBundleDisplayName it.lproj InfoPlist.strings ... ... ... AppNameLite en.lproj InfoPlist.strings ... it.lproj InfoPlist.strings ... ... Import those files into Xcode groups so it looks like this Right..

iPhone app available languages in appStore

http://stackoverflow.com/questions/1896269/iphone-app-available-languages-in-appstore

share improve this question This is what you need to do This is how the .app folder should look like MyApp.app en.lproj de.lproj nl.lproj etc... in the lproj folder you should place a Localizable.strings file. In this Localizable.strings file..

How to localize bundle display name in iPhone app?

http://stackoverflow.com/questions/2871990/how-to-localize-bundle-display-name-in-iphone-app

Xcode 4.3 goes a bit funny and deselects your file. It's placed it into a localization folder probably called en.lproj in the item's original folder. Re select it in the Project Navigator. Your file now has probably English in the Localization.. items you want to localize in the same folder that way when they get localized Xcode doesn't create a whole bunch of en.lproj and ja.lproj files all over your project. Call it something like Localized Resources . You can localize the app name now..

localize many images in Xcode at once?

http://stackoverflow.com/questions/2942771/localize-many-images-in-xcode-at-once

Thanks S iphone xcode localization share improve this question What I do is create my localizable directories en.lproj fr_FR.lproj etc then I will drag all the localizable images into their respective directories then add all the new images..

Localizing strings in iOS: default (fallback) language?

http://stackoverflow.com/questions/3263859/localizing-strings-in-ios-default-fallback-language

to be used when the device UI language is not supported by an app Example My app is localized into English and German en.lproj POWER_TO_THE_PEOPLE_BTN Power POWER_PLUG_BTN Power de.lproj POWER_TO_THE_PEOPLE_BTN Macht POWER_PLUG_BTN Spannung Now if..

How to build against older iOS versions with the latest Xcode downloads?

http://stackoverflow.com/questions/3747432/how-to-build-against-older-ios-versions-with-the-latest-xcode-downloads

Multiple Localizable.strings files in one iOS app

http://stackoverflow.com/questions/4811745/multiple-localizable-strings-files-in-one-ios-app

itself so my bundle will contain 2 Localizable.strings in different locations . So ShareKit contains folders like en.lproj and de.lproj that contain Localizable.strings files and I want to create the same for the rest of my project but keep them..

How are XIBs loaded for localized apps?

http://stackoverflow.com/questions/5988589/how-are-xibs-loaded-for-localized-apps

don't have any xib files in language specific directories in my project fr.lproj zh Hant.lproj etc... . Instead I have en.lproj full of all my xib files nib files once they are built and language specific directories containing the corresponding translated.. language settings . So it seems like the Simulator is in a state where it isn't looking the default language directory en.lproj after it fails to find the nib in the language specific directory. I worked around the problem by going into the application.. Simulator 4.3 Applications .app Then going into the language specific subdirectory and copying all the nib files from en.lproj into that directory. Having copied the files by hand the simulator loads the language specific nib files which are actually..

Localize iPhone App name in Xcode 4

http://stackoverflow.com/questions/6919014/localize-iphone-app-name-in-xcode-4

with an error saying that the Info.plist file cannot be found. If I change the Info.plist file path to PROJECTNAME en.lproj Info.plist it builds but the App's name is not localized if I run on a Portugues iPhone it has the English name. Why Thanks..