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2014/10/15 ¤U¤È 10:08:14

iphone Programming Glossary: enemies

Cocos2d adding a background image to a layer?

http://stackoverflow.com/questions/1954936/cocos2d-adding-a-background-image-to-a-layer

sprites both visually and organizationally . You may want your background images grouped as a layer and all the enemies in a game as another layer. This allows you to deal with each set more cleanly. e.g. You can remove a specific layer instead.. This allows you to deal with each set more cleanly. e.g. You can remove a specific layer instead of finding all of the enemies and removing them. If it helps play with layers in Photoshop or a graphics editing program. Layers in cocos2d work similarly...

Should I use multiple threads within my OpenGL ES game?

http://stackoverflow.com/questions/5246189/should-i-use-multiple-threads-within-my-opengl-es-game

I use multiple threads within my OpenGL ES game I am developing an iPhone game which contains one player and many enemies. I use OpenGL ES to display the game visuals. I am a little confused as to whether I should only use one thread or use multiple.. as to whether I should only use one thread or use multiple threads for moving and controlling the player and the enemies. What do you recommend for this basic game architecture iphone multithreading opengl es share improve this question ..

Moving a Stick figure, anchorpoints, animation, or something else…?

http://stackoverflow.com/questions/7808981/moving-a-stick-figure-anchorpoints-animation-or-something-else

except he will move his upper body because you need to change the angle of where you are shooting the angle... The enemies hordes of stick figures coming at you that have collision detection and die when shot by an arrow sprite. How should I make..