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2014/10/15 ¤U¤È 10:08:57

iphone Programming Glossary: fewer

iPhone iOS5 CLGeocoder how to geocode a large (200) set of addresses?

http://stackoverflow.com/questions/10619879/iphone-ios5-clgeocoder-how-to-geocode-a-large-200-set-of-addresses

of 25 display the results to the user 1 at a time at about an interval of a half second between each. When I have fewer than 4 left to display I will geocode the next 25. This continues until everything is geocoded or in my case indefinitely..

Adding unique objects to Core Data

http://stackoverflow.com/questions/1236122/adding-unique-objects-to-core-data

many to many and they have a real problem . Does anyone have any suggestions for how I can help this I could perform fewer queries by searching for a number of different ID's but I'm not sure how much this will help. Some code POI poi NSEntityDescription..

Is there a way to force Core Animation to run it's thread?

http://stackoverflow.com/questions/1614921/is-there-a-way-to-force-core-animation-to-run-its-thread

making the calculation only kick off when the animation is in progress. I believe the progress of an animation uses fewer calculations than its start so it may be better able to coexist with your heavy calculation. share improve this answer..

Advice on speeding up OpenGL ES 1.1 on the iPhone

http://stackoverflow.com/questions/1844765/advice-on-speeding-up-opengl-es-1-1-on-the-iphone

of your vertex attributes are already GL_SHORT s the next thing to pursue is finding a way to do what you want using fewer attributes or components. For example if you can live without specular highlights using DOT3 lighting instead of OpenGL..

iPhone OS current usage statistics (esp. 2.x vs 3.x)

http://stackoverflow.com/questions/2416240/iphone-os-current-usage-statistics-esp-2-x-vs-3-x

the release of 3.1.3 At around 30 000 downloads mostly in Austria some in Germany for one of our free apps there are fewer than 5 of devices still on 2.2.1 or older as reported by UIDevice . Less than a quarter was not on the latest OS Release..

Which mobile operating system should I code for? [closed]

http://stackoverflow.com/questions/2441649/which-mobile-operating-system-should-i-code-for

would just make up between Maemo or Symbian I would be far less confused. iPhone Much more competition by other apps fewer sales to be had and a overlord that can delay or cancel my app at any time. Is Cocoa hard to learn Windows Mobile Word is..

Discuss on MVC implementation on iPhone

http://stackoverflow.com/questions/3845951/discuss-on-mvc-implementation-on-iphone

portions have needed to move out into the controller. This I believe is generally a benefit because it leads to fewer subclassses more understandable code and more reusable code... most of the time. In particular it allows you to more easily..

How should I architect my iPhone app to talk to my website?

http://stackoverflow.com/questions/3943597/how-should-i-architect-my-iphone-app-to-talk-to-my-website

What is NSZombie?

http://stackoverflow.com/questions/4168327/what-is-nszombie

Fast, very lightweight algorithm for camera motion detection?

http://stackoverflow.com/questions/4393841/fast-very-lightweight-algorithm-for-camera-motion-detection

as my object recognizer I can get it to an acceptable framerate if I lower the depth levels downsample the image track fewer points but then accuracy suffers and it starts to miss some large movements and trigger on small hand shaking y ones. So..

How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?

http://stackoverflow.com/questions/6051237/how-can-i-improve-the-performance-of-my-custom-opengl-es-2-0-depth-texture-gener

Oddly when I tried to refine this further by using inset and circumscribed octagons which should cover ~17 fewer pixels when drawn and be more efficient with blocking fragments performance was actually worse than when using simple squares.. to 2 ms and spikes to 35 ms. EDIT 2 5 31 2011 I've revisited Tommy's idea of using the step function now that I have fewer fragments to discard due to the octagons. This combined with a depth lookup texture for the sphere now leads to a 2 ms average..

How many maximum triangles can be drawn on ipad using opengl es in 1 frame?

http://stackoverflow.com/questions/6175018/how-many-maximum-triangles-can-be-drawn-on-ipad-using-opengl-es-in-1-frame

start doing more complex operations in your fragment shaders. From that number I can estimate that I'd want to have fewer than 30 000 triangles in my scene geometry if I wanted to render at 60 FPS on the iPad 1. OpenGL ES 2.0 shaders make things.. make things more complicated because of their varying complexity but they enable new effects and may allow you to use fewer triangles to achieve the same image quality as the fixed function pipeline. For another example in this question Davido..

iOS badge number live update

http://stackoverflow.com/questions/8734078/ios-badge-number-live-update

creating 64 new ones like this if UIApplication sharedApplication scheduledLocalNotifications count 10 there are 10 or fewer days' worth of notifications scheduled so create and schedule more here up to 64 in total. A couple of other points to note..

Reusable TableView header views

http://stackoverflow.com/questions/960119/reusable-tableview-header-views

UIView they are not intended to be placed as the view of a section header. Further since you generally will have far fewer section headers than total rows there's little reason to build a reusability mechanism and in fact Apple has not implemented..

iPhone app without AppStore

http://stackoverflow.com/questions/982476/iphone-app-without-appstore

detail that I could find on this method. It doesn't sound like any of these methods meet your criteria unless you have fewer than 100 customers and don't plan to exceed that number. It sounds like from the question your customers are not internal..