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2014/10/15 ¤U¤È 10:09:15

iphone Programming Glossary: force_load

Objective-C categories in static library

http://stackoverflow.com/questions/2567498/objective-c-categories-in-static-library

target then build settings then search for Other Linker Flags click the button and add ' ObjC'. ' all_load' and ' force_load' are no longer needed. Details I found some answers on various forums blogs and apple docs. Now I try make short summary.. archive libraries. ObjC Loads all members of static archive libraries that implement an Objective C class or category. force_load path_to_archive Loads all members of the specified static archive library. Note all_load forces all members of all archives.. forces all members of all archives to be loaded. This option allows you to target a specific archive. we can use force_load to reduce app binary size and to avoid conflicts wich all_load can cause in some cases. Yes it works with .a files added..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

files from static libraries that contain only categories and no classes. The workaround is to use the all_load or force_load flags. all_load forces the linker to load all object files from every archive it sees even those without Objective C code... all_load forces the linker to load all object files from every archive it sees even those without Objective C code. force_load is available in Xcode 3.2 and later. It allows finer grain control of archive loading. Each force_load option must be followed.. C code. force_load is available in Xcode 3.2 and later. It allows finer grain control of archive loading. Each force_load option must be followed by a path to an archive and every object file in that archive will be loaded. share improve this..

xcode project-/target-settings-syntax for linker flag force_load on iPhone

http://stackoverflow.com/questions/3354864/xcode-project-target-settings-syntax-for-linker-flag-force-load-on-iphone

project target settings syntax for linker flag force_load on iPhone I am confronted with the double bind that on the one hand for one of the 3rd party static libraries my iPhone.. level or the app won't build thanks to a duplicate symbols linker error. To solve this issue I now want to use force_load instant of load_all as it due to documentation it does the same like all_load but only for the passed path or lib file instead.. it does the same like all_load but only for the passed path or lib file instead of all libs. The problem with force_load is I do not have a clue how to pass a path or file as parameter with it when passing it via xcode project or target settings...

Monotouch binding for TouchJSON?

http://stackoverflow.com/questions/4271126/monotouch-binding-for-touchjson

libTouchJSON.a in a test iPhone app with following gcc_flags v v v gcc_flags L ProjectDir Lib lAdMobNoThumb lTouchJSON force_load ProjectDir Lib libAdMobNoThumb.a force_load ProjectDir Lib libTouchJSON.a This produced following error output thanks to.. gcc_flags v v v gcc_flags L ProjectDir Lib lAdMobNoThumb lTouchJSON force_load ProjectDir Lib libAdMobNoThumb.a force_load ProjectDir Lib libTouchJSON.a This produced following error output thanks to the v v v Error 1 mtouch failed with the following..

Xcode — get force_load to work with relative paths

http://stackoverflow.com/questions/4787279/xcode-get-force-load-to-work-with-relative-paths

&mdash get force_load to work with relative paths Some libraries require the all_load linker flag when linking to an Xcode project. However this.. project. However this leads to a linker error if there are symbol conflicts among libraries. The solution is to use force_load which effectively lets you use all_load on some libraries but not on others. However this in turn leads to a new problem.. on some libraries but not on others. However this in turn leads to a new problem at least for me. Whenever I use force_load with a relative path to a library the linker always finds symbol conflicts between the library and itself. It appears that..

blank white screen after FB login via web app?

http://stackoverflow.com/questions/8019798/blank-white-screen-after-fb-login-via-web-app

sdwebimage: UIImageView+WebCache.h: No such file or directory

http://stackoverflow.com/questions/9042569/sdwebimage-uiimageviewwebcache-h-no-such-file-or-directory

I have added libSDWebImage.a in Link Binary With Libraries I have all_load ObjC in Other Linker Flags I also tried the force_load BUILT_PRODUCTS_DIR libSDWebImage.a 64bit mac My Use Header Search Paths is BUILT_PRODUCTS_DIR I cleaned the project and..