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2014/10/15 ¤U¤È 10:09:56

iphone Programming Glossary: gspathinfo

How to simulate multi-touch with GSEvent on jailbroken device?

http://stackoverflow.com/questions/17907811/how-to-simulate-multi-touch-with-gsevent-on-jailbroken-device

sendTouches touch touches if touches_count 1 return uint8_t touchEvent sizeof GSEventRecord sizeof GSHandInfo sizeof GSPathInfo touches_count structure of touch GSEvent struct GSTouchEvent GSEventRecord record GSHandInfo handInfo event struct GSTouchEvent.. 0 .x touches 0 .y event record.timestamp GSCurrentEventTimestamp event record.infoSize sizeof GSHandInfo sizeof GSPathInfo event handInfo.type touches 0 .type event handInfo.x52 touches_count event handInfo.pathInfosCount touches_count for int.. event handInfo.pathInfosCount touches_count for int i 0 i touches_count i bzero event handInfo.pathInfos i sizeof GSPathInfo event handInfo.pathInfos i .pathIndex 1 event handInfo.pathInfos i .pathIdentity 2 event handInfo.pathInfos i .pathProximity..

Is there any way at all that I can tell how hard the screen is being pressed

http://stackoverflow.com/questions/2103447/is-there-any-way-at-all-that-i-can-tell-how-hard-the-screen-is-being-pressed

undocumented methods. In the GSEvent which is a lower level representation of UIEvent there is a structure known as GSPathInfo with members typedef struct GSPathInfo unsigned char pathIndex 0x0 0x5C unsigned char pathIdentity 0x1 0x5D unsigned char.. which is a lower level representation of UIEvent there is a structure known as GSPathInfo with members typedef struct GSPathInfo unsigned char pathIndex 0x0 0x5C unsigned char pathIdentity 0x1 0x5D unsigned char pathProximity 0x2 0x5E CGFloat pathPressure.. pathPressure 0x4 0x60 CGFloat pathMajorRadius 0x8 0x64 CGPoint pathLocation 0xC 0x68 GSWindowRef pathWindow 0x14 0x70 GSPathInfo We notice that there is a pathPressure and pathMajorRadius . I can assure you the pressure member is useless it always gives..