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2014/10/15 ¤U¤È 10:10:10

iphone Programming Glossary: imagearray

Get all of the pictures from an iPhone photoLibrary in an array using AssetsLibrary framework?

http://stackoverflow.com/questions/12633843/get-all-of-the-pictures-from-an-iphone-photolibrary-in-an-array-using-assetslibr

AssetsLibrary AssetsLibrary.h @interface getPhotoLibViewController UIViewController ALAssetsLibrary library NSArray imageArray NSMutableArray mutableArray void allPhotosCollected NSArray imgArray @end implementation file declare global count variable.. file declare global count variable as static int count 0 @implementation getPhotoLibViewController void getAllPictures imageArray NSArray alloc init mutableArray NSMutableArray alloc init NSMutableArray assetURLDictionaries NSMutableArray alloc init.. addObject UIImage imageWithCGImage asset defaultRepresentation fullScreenImage if mutableArray count count imageArray NSArray alloc initWithArray mutableArray self allPhotosCollected imageArray failureBlock ^ NSError error NSLog @ operation..

Animated Splash Screen in iPhone

http://stackoverflow.com/questions/12745055/animated-splash-screen-in-iphone

Activity_ d i UIImage image UIImage imageWithContentsOfFile NSBundle mainBundle pathForResource strImage ofType @ png imageArray addObject image splashImageView.animationImages imageArray splashImageView.animationDuration 0.8 and just call startAnimation.. NSBundle mainBundle pathForResource strImage ofType @ png imageArray addObject image splashImageView.animationImages imageArray splashImageView.animationDuration 0.8 and just call startAnimation and endAnimation method of UIImageView. OR Its very simple...I..

Image Array IBAction to view next image in the array

http://stackoverflow.com/questions/5445897/image-array-ibaction-to-view-next-image-in-the-array

not quite right. Here's the code I have so far... In my .h file I have declared IBOutlet UIImageView imageView NSArray imageArray NSInteger currentImage And I also added IBAction next In the .m file I have void viewDidLoad imageArray NSArray arrayWithObjects.. NSArray imageArray NSInteger currentImage And I also added IBAction next In the .m file I have void viewDidLoad imageArray NSArray arrayWithObjects UIImage imageNamed @ 1.png UIImage imageNamed @ 2.png nil retain This is my IBAction which is.. and when clicked again doesn't change the UIImageView to the second array image 2.png IBAction next if currentImage 1 imageArray count currentImage 0 UIImage img imageArray objectAtIndex currentImage imageView setImage img currentImage Based on the..

AVFoundation + AssetWriter: Generate Movie With Images and Audio

http://stackoverflow.com/questions/5640657/avfoundation-assetwriter-generate-movie-with-images-and-audio

kCMTimeZero CVPixelBufferRef buffer NULL convert uiimage to CGImage. int frameCount 0 for UIImage img in imageArray buffer self pixelBufferFromCGImage img CGImage andSize size BOOL append_ok NO int j 0 while append_ok j 30 if adaptor.assetWriterInput.readyForMoreMediaData..

How to do animations using images efficiently in iOS

http://stackoverflow.com/questions/8112698/how-to-do-animations-using-images-efficiently-in-ios

animation with 2 images.This is my current code for doing animation. First taking two images into an Array NSArray imageArray NSArray arrayWithObjects UIImage imageNamed @ img1 UIImage imageNamed @ img2 nil Creating an image view as a layer for performing.. imgView initWithFrame CGRectMake 110 245 100 100 Setting the images for performing animations imgView.animationImages imageArray imgView.animationDuration 8.5 delay for performing the animation imgView.animationRepeatCount 1 ..and finally adding the.. to the current view self.view addSubview imgView imgView startAnimating imgView release imgView stopAnimating imageArray nil imageArray release Can anyone suggest any improvement in the code so that the animations can be efficiently done or..

how to to make gesturerecognizer working in an animating UIImage view

http://stackoverflow.com/questions/8340329/how-to-to-make-gesturerecognizer-working-in-an-animating-uiimage-view

self nextAnimation void nextAnimation picture loop imageViewTop.image imageViewBottom.image imageViewBottom.image imageArray objectAtIndex imageArray count 1 imageArray insertObject imageViewBottom.image atIndex 0 imageArray removeLastObject imageViewTop.alpha.. nextAnimation picture loop imageViewTop.image imageViewBottom.image imageViewBottom.image imageArray objectAtIndex imageArray count 1 imageArray insertObject imageViewBottom.image atIndex 0 imageArray removeLastObject imageViewTop.alpha 1.0 imageViewBottom.alpha.. loop imageViewTop.image imageViewBottom.image imageViewBottom.image imageArray objectAtIndex imageArray count 1 imageArray insertObject imageViewBottom.image atIndex 0 imageArray removeLastObject imageViewTop.alpha 1.0 imageViewBottom.alpha 0.0..

Access Method After UIImageView Animation Finish

http://stackoverflow.com/questions/9283270/access-method-after-uiimageview-animation-finish

to be called in order to dismiss the current view controller. The images are animated fine with this code NSArray imageArray NSArray alloc initWithObjects UIImage imageNamed @ HowTo1.png UIImage imageNamed @ HowTo2.png nil UIImageView instructions.. nil UIImageView instructions UIImageView alloc initWithFrame UIScreen mainScreen bounds instructions.animationImages imageArray imageArray release instructions.animationDuration 16.0 instructions.animationRepeatCount 1 instructions.contentMode UIViewContentModeBottomLeft.. instructions UIImageView alloc initWithFrame UIScreen mainScreen bounds instructions.animationImages imageArray imageArray release instructions.animationDuration 16.0 instructions.animationRepeatCount 1 instructions.contentMode UIViewContentModeBottomLeft..