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2014/10/15 ¤U¤È 10:11:00

iphone Programming Glossary: lean

Directed Graph implementation in Objective-C

http://stackoverflow.com/questions/1284928/directed-graph-implementation-in-objective-c

to try and find an iPhone SDK compatible directed graph digraph implementation. For the sake of this question I'll lean on Wikipedia to define the term Because ensuring the graph is acyclic or otherwise preventing infinite recursion is non..

iPhone apps: Webapps or native?

http://stackoverflow.com/questions/2842230/iphone-apps-webapps-or-native

Three20 Photo Scroller alternative?

http://stackoverflow.com/questions/2973229/three20-photo-scroller-alternative

torn out and freed of it ™s dependency on three20. We ™ve removed most of the bulk code and it ™s weighing in at a lean 800KB vs. three20 ™s 4.7MB which is an awful lot for a simple photo viewer. http github.com enormego PhotoViewer share improve..

What type of webservice works best with iOS?

http://stackoverflow.com/questions/3152700/what-type-of-webservice-works-best-with-ios

could break a hardcoded XML parser. 4 Difficult to answer without knowing more about your project's details but I'd lean towards a JSON or simple XML based encoding because both are usually easy to program to on client and server both can be..

How should I architect my DB & API server for a turn based multiplayer iPhone board game? (thinking about nodejs, mongo, couch, etc)

http://stackoverflow.com/questions/3605115/how-should-i-architect-my-db-api-server-for-a-turn-based-multiplayer-iphone-bo

also thinking that it might be smart to forgo the big LAMP stack and for scalability and maybe ease of development to lean more towards a data flow of something like Mongo Couch node.js iPhone. I'll be honest it would be my first foray into a..

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

http://stackoverflow.com/questions/601690/oolong-sio2-or-commercial-game-engine-for-3d-iphone-games-newbie

to learn and most productive for someone with my background and limited time Both include the Bullet physics engine. I lean towards Oolong because of its C source and optimisation for the PowerVR graphics. However the Lua interpreter and additional..