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2014/10/15 ¤U¤È 10:11:00

iphone Programming Glossary: levelsequence

Setting up a plist to store application data (not settings) for an iPhone game

http://stackoverflow.com/questions/4911688/setting-up-a-plist-to-store-application-data-not-settings-for-an-iphone-game

level One _levels NSMutableArray alloc init autorelease Level level1 Level alloc initWithLevelNum 1 levelSpeed 1.0 levelSequence aSequence autorelease _levels addObject level1 do the same thing for subsequent levels this is how I have my Level Class.. #import Level.h @implementation Level @synthesize levelNum _levelNum @synthesize levelSpeed _levelSpeed @synthesize levelSequence _levelSequence id initWithLevelNum int levelNum levelSpeed float levelSpeed levelSequence NSMutableArray levelSequence if.. @implementation Level @synthesize levelNum _levelNum @synthesize levelSpeed _levelSpeed @synthesize levelSequence _levelSequence id initWithLevelNum int levelNum levelSpeed float levelSpeed levelSequence NSMutableArray levelSequence if self super init..