iphone Programming Glossary: maudiodatabytesize
How do I synthesize sounds with CoreAudio on iPhone/Mac http://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac
where to start with audio synthesis on iPhone http://stackoverflow.com/questions/2067267/where-to-start-with-audio-synthesis-on-iphone opaque saying.... SInt16 coreAudioBuffer SInt16 outBuffer mAudioData Specify how many bytes we're providing outBuffer mAudioDataByteSize kBufferSizeInFrames m_outFormat.mBytesPerFrame Generate the sine waves to Signed 16 Bit Stero interleaved Little Endian..
Data format from recording using Audio Queue framework http://stackoverflow.com/questions/3963827/data-format-from-recording-using-audio-queue-framework SoundTouch soundTouch aqr getSoundTouch soundTouch putSamples const SAMPLETYPE inBuffer mAudioData inBuffer mAudioDataByteSize 2 queueFormat.NumberChannels SAMPLETYPE samples SAMPLETYPE malloc sizeof SAMPLETYPE 10000 queueFormat.NumberChannels UInt32..
AVAssetReader and Audio Queue streaming problem http://stackoverflow.com/questions/4763598/avassetreader-and-audio-queue-streaming-problem bytesToRead bytesToRead audioBuffer.mDataByteSize offsetSample offsetSample audioBuffer.mDataByteSize 8 inBuffer mAudioDataByteSize offsetSample 8 AudioQueueEnqueueBuffer pplayerState mQueue inBuffer 0 0 iphone core audio share improve this question..
Why might my AudioQueueOutputCallback not be called? http://stackoverflow.com/questions/7575670/why-might-my-audioqueueoutputcallback-not-be-called buffer contains the correct amount of data for copying memcpy aqBuffer mAudioData localBuffer kAQBufferSize aqBuffer mAudioDataByteSize kAQBufferSize OSStatus status AudioQueueEnqueueBuffer _audioQueue aqBuffer 0 NULL if status This is also not called. NSLog..
iOS Stream Audio from one iOS Device to Another http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another THIS mMyPlayBufferPosition sizeof float numBytesToCopy You'll also need to set the buffer size inCompleteAQBuffer mAudioDataByteSize numBytesToCopy numBytesToCopy is always going to be the same unless you're just about to run out of data. For example if..
Audio recorded using Audio Queue Services to data http://stackoverflow.com/questions/8451084/audio-recorded-using-audio-queue-services-to-data if recordState recording return OSStatus status AudioFileWritePackets recordState audioFile false inBuffer mAudioDataByteSize inPacketDescs recordState currentPacket inNumberPacketDescriptions inBuffer mAudioData if status 0 recordState..
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