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2014/10/15 ¤U¤È 10:11:26

iphone Programming Glossary: mkdir

Cross-compile Autotools-based Libraries for Official iPhone SDK

http://stackoverflow.com/questions/1602182/cross-compile-autotools-based-libraries-for-official-iphone-sdk

target system type... arm apple darwin9 Configuring APR library Platform arm apple darwin9 checking for working mkdir p... yes APR Version 1.3.8 checking for chosen layout... apr checking for arm apple darwin9 gcc... Developer Platforms iPhoneOS.platform..

Why do I get “Cocoa error 513” when write files to “/var/mydir/files” on an jailbroken iPhone?

http://stackoverflow.com/questions/17799629/why-do-i-get-cocoa-error-513-when-write-files-to-var-mydir-files-on-an-jail

see from this login session ssh mobile@iphone5 mobile@iphone5's password iPhone5 ~ mobile cd var iPhone5 var mobile mkdir mydir mkdir cannot create directory `mydir' Permission denied the mobile user doesn't have write permissions directly under.. this login session ssh mobile@iphone5 mobile@iphone5's password iPhone5 ~ mobile cd var iPhone5 var mobile mkdir mydir mkdir cannot create directory `mydir' Permission denied the mobile user doesn't have write permissions directly under var . If.. It is up to the app to create its own folder. Should you need this type of folder you must create this with a simple mkdir command in your applicationDidFinishLaunching function. Just add a simple function mkdir var mobile Library YOURAPPNAME..

Creating my own bundle in xCode, for iPhone application

http://stackoverflow.com/questions/2578496/creating-my-own-bundle-in-xcode-for-iphone-application

with this little script # bin bash echo Building assets bundle. if d . MyAssets.bundle then rm . MyAssets.bundle else mkdir . MyAssets.bundle fi find . assets type f print0 xargs 0 J cp . MyAssets.bundle I'm no bash hacker so this can probably..

How to handle duplicate symbol error from 3rd party libraries?

http://stackoverflow.com/questions/2910205/how-to-handle-duplicate-symbol-error-from-3rd-party-libraries

are armv6 i386 Then to extract just armv6 for example lipo extract_family armv6 output libTapjoy armv6.a libTapjoy.a mkdir armv6 cd armv6 ar x .. libTapjoy armv6.a You can then extract the same architecture from the other library into the same..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

script # NB this directory is ONLY created by this script it should be safe to delete rm rf CREATING_UNIVERSAL_DIR mkdir CREATING_UNIVERSAL_DIR # echo lipo for current configuration CONFIGURATION creating output file CREATING_UNIVERSAL_DIR EXECUTABLE_NAME.. QUOTES BELOW echo ' TARGET_BUILD_DIR usr local include ' if d CURRENTCONFIG_DEVICE_DIR PUBLIC_HEADERS_FOLDER_PATH then mkdir p CREATING_UNIVERSAL_DIR PUBLIC_HEADERS_FOLDER_PATH # needs to be outside the double quotes cp r CURRENTCONFIG_DEVICE_DIR..

iPhone SDK 4.3 libav compiling problem

http://stackoverflow.com/questions/5516170/iphone-sdk-4-3-libav-compiling-problem

disable ffserver disable ffprobe disable doc # build for i386 make clean make make install # make fat universal libs mkdir p . compiled fat lib lipo output . compiled fat lib libavcodec.a create . compiled armv7s lib libavcodec.a . compiled armv7.. disable ffserver disable ffprobe disable doc # build for i386 make clean make make install # make fat universal libs mkdir p . compiled fat lib lipo output . compiled fat lib libavcodec.a create arch armv6 . compiled armv6 lib libavcodec.a arch..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

build_i386 as follows These scripts assume you are using iOS SDK 5.0 on Xcode 4.2. build_armv6 # bin tcsh f if d armv6 mkdir armv6 if d lib mkdir lib rm armv6 .a make clean . configure disable bzlib disable doc disable ffmpeg disable ffplay disable.. These scripts assume you are using iOS SDK 5.0 on Xcode 4.2. build_armv6 # bin tcsh f if d armv6 mkdir armv6 if d lib mkdir lib rm armv6 .a make clean . configure disable bzlib disable doc disable ffmpeg disable ffplay disable ffserver disable.. libavutil.a armv6 mv libswscale libswscale.a armv6 rm lib .a cp armv6 .a lib build_armv7 # bin tcsh f if d armv7 mkdir armv7 if d lib mkdir lib rm armv7 .a make clean . configure disable bzlib disable doc disable ffmpeg disable ffplay disable..

How to build ICU so I can use it in an iPhone app?

http://stackoverflow.com/questions/8126233/how-to-build-icu-so-i-can-use-it-in-an-iphone-app

the host platform so they are to be available. Well all in all you can follow the steps 1. compile for the host cd icu mkdir hostbuild cd hostbuild .. icu source configure configure settings you need gnumake Once this is done it's time to cross.. gnumake Once this is done it's time to cross compile 2. compile for iOS cd icu or cd .. from the previous directory mkdir iosbuild cd iosbuild sh .. cross_configure_icu.sh gnumake Where cross_configure_icu.sh is a shell script similar to those..

How can I compile lame as static library(.a) for armv6 and armv7 of iPhone?

http://stackoverflow.com/questions/9207063/how-can-i-compile-lame-as-static-library-a-for-armv6-and-armv7-of-iphone

build a universal libmp3lame.a file. Note this uses Xcode 4.3 paths and iOS 5.1 compilers. # bin bash SDK_VERSION 5.1 mkdir build function build_lame make distclean . configure CFLAGS isysroot Applications Xcode.app Contents Developer Platforms..