iphone Programming Glossary: peer
GameKit in iPhone SDK 3.0 http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0 in iPhone SDK 3.0 Do I need to use the Peer Picker to find peers in the new iPhone SDK 3.0 I don't really want to use it but I do want to use the peer to peer Bluetooth connection. Is.. to use the Peer Picker to find peers in the new iPhone SDK 3.0 I don't really want to use it but I do want to use the peer to peer Bluetooth connection. Is there any sample code that demonstrates the Bluetooth connection without using Peer Picker.. the Peer Picker to find peers in the new iPhone SDK 3.0 I don't really want to use it but I do want to use the peer to peer Bluetooth connection. Is there any sample code that demonstrates the Bluetooth connection without using Peer Picker The..
Detect the specific iPhone/iPod touch model [duplicate] http://stackoverflow.com/questions/1108859/detect-the-specific-iphone-ipod-touch-model duplicate Possible Duplicate Determine device iPhone iPod Touch with iPhone SDK I am making a game that utilizes the peer to peer bluetooth capabilities of the iPhone and probably the iPod touch 2nd generation . However to stop the users from.. Possible Duplicate Determine device iPhone iPod Touch with iPhone SDK I am making a game that utilizes the peer to peer bluetooth capabilities of the iPhone and probably the iPod touch 2nd generation . However to stop the users from trying..
Is it possible, in principle, for an Android device to interface with an iPhone over Bluetooth/GameKit? http://stackoverflow.com/questions/2080644/is-it-possible-in-principle-for-an-android-device-to-interface-with-an-iphone and just a matter of time Please give evidence supporting your reason. Is there an alternative way to have direct peer to peer networking besides GameKit For example a hand rolled network using Bluetooth or ad hoc WiFi It would be nice to.. just a matter of time Please give evidence supporting your reason. Is there an alternative way to have direct peer to peer networking besides GameKit For example a hand rolled network using Bluetooth or ad hoc WiFi It would be nice to spoof an..
iPhone proper usage of Application Delegate http://stackoverflow.com/questions/338734/iphone-proper-usage-of-application-delegate possible and that higher level management should only be used when there is a requirement for coordination between peer level modules. I'm not going link my own blog but if you Google me and singletons you'll probably find a post I wrote going..
Client/Server GKSessions http://stackoverflow.com/questions/4194394/client-server-gksessions definitely need and want a standard client server spoke model. This bears repeating 1 Apple created a highly unusual peer to peer mode when they made GK. 2 That is technologically astounding but 3 this novel P2P technology would not actually.. need and want a standard client server spoke model. This bears repeating 1 Apple created a highly unusual peer to peer mode when they made GK. 2 That is technologically astounding but 3 this novel P2P technology would not actually be used.. simply do not implement didReceiveConnectionRequestFromPeer Finally if all that doesn't work In your clients in peer didChangeState you need to do this ... so this is in the CLIENT... void session GKSession session peer NSString peerID ..
calling a method after each 60 seconds in iPhone http://stackoverflow.com/questions/5674375/calling-a-method-after-each-60-seconds-in-iphone GKSession and as its object is created it starts search for availability of devices as void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state I want to call this method after each 60 seconds what should.. as its object is created it starts search for availability of devices as void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state I want to call this method after each 60 seconds what should I do iphone timer..
iOS detect WiFi hotspots or Bluetooth Devices http://stackoverflow.com/questions/6162093/ios-detect-wifi-hotspots-or-bluetooth-devices Xcode Version 4.x with iOS SDK 4.3 iphone ios4 wifi share improve this question Bluetooth Here's documentation on peer to peer connection http developer.apple.com library ios #documentation NetworkingInternet Conceptual GameKit_Guide GameKitConcepts.. 4.x with iOS SDK 4.3 iphone ios4 wifi share improve this question Bluetooth Here's documentation on peer to peer connection http developer.apple.com library ios #documentation NetworkingInternet Conceptual GameKit_Guide GameKitConcepts.. Conceptual GameKit_Guide GameKitConcepts GameKitConcepts.html# apple_ref doc uid TP40008304 CH100 SW1 For finding peers http developer.apple.com library ios #documentation NetworkingInternet Conceptual GameKit_Guide FindingPeerswithPeerPicker..
GameKit in iPhone SDK 3.0 http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0 in iPhone SDK 3.0 Do I need to use the Peer Picker to find peers in the new iPhone SDK 3.0 I don't really want to use it but I do want to use the peer to peer Bluetooth.. peer to peer Bluetooth connection. Is there any sample code that demonstrates the Bluetooth connection without using Peer Picker The game GKTank that Apple provides uses the Peer Picker so I can't use that. iphone bluetooth ipod touch share.. code that demonstrates the Bluetooth connection without using Peer Picker The game GKTank that Apple provides uses the Peer Picker so I can't use that. iphone bluetooth ipod touch share improve this question There are two ways to do this...
How can an iPhone access another non-iPhone device over wireless or Bluetooth? http://stackoverflow.com/questions/1065459/how-can-an-iphone-access-another-non-iphone-device-over-wireless-or-bluetooth the Works for iPhone device. Do I need hardware that is part of this program Looking through the Apple documentation Peer to Peer Connectivity it mentions connecting two iPhones not an iPhone to another Bluetooth device. Then there are articles.. for iPhone device. Do I need hardware that is part of this program Looking through the Apple documentation Peer to Peer Connectivity it mentions connecting two iPhones not an iPhone to another Bluetooth device. Then there are articles like..
iPhone p2p - Is there a way to connect to more than 1 devices? http://stackoverflow.com/questions/1084066/iphone-p2p-is-there-a-way-to-connect-to-more-than-1-devices good overview here at the following link of how to configure and use GameKit for your App. GameKit Programming Guide Peer to Peer Connectivity Unfortunately you will not be able to use the GKPeerPickerController standard UI picker to configure.. here at the following link of how to configure and use GameKit for your App. GameKit Programming Guide Peer to Peer Connectivity Unfortunately you will not be able to use the GKPeerPickerController standard UI picker to configure the GKSession.. for your App. GameKit Programming Guide Peer to Peer Connectivity Unfortunately you will not be able to use the GKPeerPickerController standard UI picker to configure the GKSession instance for you if you want to support more than 2 devices...
Converting Raw RSA Key value to SecKeyRef Object for Encryption http://stackoverflow.com/questions/1536894/converting-raw-rsa-key-value-to-seckeyref-object-for-encryption base 64 decoder and apply it first. You might also want to read this post in the Apple Developer Forums. SecKeyRef addPeerPublicKey NSString peerName keyBits NSData publicKey OSStatus sanityCheck noErr SecKeyRef peerKeyRef NULL CFTypeRef persistPeer.. NSString peerName keyBits NSData publicKey OSStatus sanityCheck noErr SecKeyRef peerKeyRef NULL CFTypeRef persistPeer NULL LOGGING_FACILITY peerName nil @ Peer name parameter is nil. LOGGING_FACILITY publicKey nil @ Public key parameter is.. OSStatus sanityCheck noErr SecKeyRef peerKeyRef NULL CFTypeRef persistPeer NULL LOGGING_FACILITY peerName nil @ Peer name parameter is nil. LOGGING_FACILITY publicKey nil @ Public key parameter is nil. NSData peerTag NSData alloc initWithBytes..
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