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2014/10/15 ¤U¤È 10:12:34

iphone Programming Glossary: physics

Drag UIView around Shape Comprised of CGMutablePaths

http://stackoverflow.com/questions/13664615/drag-uiview-around-shape-comprised-of-cgmutablepaths

able to drag an object around it. Just wondering how complicated it is to do this do I need to know a ton of math and physics or is there some simple built in way that will allow me to do this IE the user drags this object around the oval and it..

Is there any physics engine SDK for iPhone/iPod touch and iPad?

http://stackoverflow.com/questions/2695724/is-there-any-physics-engine-sdk-for-iphone-ipod-touch-and-ipad

there any physics engine SDK for iPhone iPod touch and iPad Is there any physics engine SDK for iPhone iPod touch and iPad iphone ipad ipod.. there any physics engine SDK for iPhone iPod touch and iPad Is there any physics engine SDK for iPhone iPod touch and iPad iphone ipad ipod touch share improve this question The Chipmunk engine is..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

would fit my needs better EDIT I ended up writing an article about my particular choice you can find it here c iphone physics game engine share improve this question You are right chipmunk has been developed improving a lot of the places where..

Detecting Acceleration in a car (iPhone Accelerometer)

http://stackoverflow.com/questions/2733249/detecting-acceleration-in-a-car-iphone-accelerometer

be useful at all Award offering a bounty of 250 to the first answer that leads to a solution. iphone objective c physics accelerometer share improve this question You need a gyro. Otherwise there are multiple configurations of an accelerating..

Tone Generation in Cocoa Touch

http://stackoverflow.com/questions/347250/tone-generation-in-cocoa-touch

iPhone - How to build a roulette like wheel?

http://stackoverflow.com/questions/3802671/iphone-how-to-build-a-roulette-like-wheel

Mobile developer interview questions, that a non-mobile developer can ask [closed]

http://stackoverflow.com/questions/4391495/mobile-developer-interview-questions-that-a-non-mobile-developer-can-ask

iPhone games developer you may need someone who is also already completely expert with Unity3D for 3D etc the popular physics 2D packages eg chipmunk etc one way or another the server side of client server systems So that's that. A question is what..

Drawing app on iPad using OpenGL

http://stackoverflow.com/questions/4606680/drawing-app-on-ipad-using-opengl

done using component mathematics. I don't have any code for it but here is a primer for component mathmatics from a physics site. Or you can simply divide above count by some number to find out how thick you need the line to be count uses component..

What open source Cocoa/Cocoa Touch Frameworks are out there?

http://stackoverflow.com/questions/501981/what-open-source-cocoa-cocoa-touch-frameworks-are-out-there

yet but the Cocos2D framework is a nice framework for doing mostly 2D animation in OpenGL on the phone and includes a physics library http code.google.com p cocos2d iphone This is under a BSD license so you can use it for non free applications. For.. more 3D oriented stuff there is SIO2 http www.sio2interactive.com HOME HOME.html Which also has a good license and a physics engine. Of course it's a good idea to learn a bit of OpenGL just to understand what is really going on but these frameworks..

MonoTouch performance vs. Objective-C/Java

http://stackoverflow.com/questions/5698352/monotouch-performance-vs-objective-c-java

worry me. From what I've seen mono apps run fine but say you made a game in the level of Angry Birds art work sound physics processing would that run well enough through mono that you wouldn't be put at a significant disadvantage over using the..

problem with collision of two images

http://stackoverflow.com/questions/5926355/problem-with-collision-of-two-images

exactly work. That complicates the math a bit but it's not too bad. With my app I found it quite difficult to get the physics to look realistic. THe problem became that ball A and B overlap so you back them up then they now intersect other balls..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

using OpenGL rendering to make an image tiling and caching library for use in a game project and I want to hijack the physics of the UIScrollView to allow the user to navigate around the images since it has nice bounce behaviour might as well use..

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

http://stackoverflow.com/questions/601690/oolong-sio2-or-commercial-game-engine-for-3d-iphone-games-newbie

would be easiest to learn and most productive for someone with my background and limited time Both include the Bullet physics engine. I lean towards Oolong because of its C source and optimisation for the PowerVR graphics. However the Lua interpreter..

Optimization of a GC language, any ideas?

http://stackoverflow.com/questions/6597847/optimization-of-a-gc-language-any-ideas

about 0.5 of its CPU load and that's about as 'awesome' as I've been. My situation is as follows I've developed a physics heavy game in MonoTouch using an XNA wrapper library called ExEn and try as I might I've found it very hard to get the game.. don't even want to think about iPhone3GS at this point . The performance degradation is almost certainly in the physics calculations if I turn physics off the framerate jumps up sharply if I disable everything rendering input audio and just.. about iPhone3GS at this point . The performance degradation is almost certainly in the physics calculations if I turn physics off the framerate jumps up sharply if I disable everything rendering input audio and just leave physics on performance hovers..