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2014/10/15 ¤U¤È 10:13:04

iphone Programming Glossary: pvr

PVR textures versus PNG in OpenGL ES

http://stackoverflow.com/questions/501956/pvr-textures-versus-png-in-opengl-es

textures versus PNG in OpenGL ES I'm developing a 2D application for the iPhone that renders lots of textures. Most of.. Most of them are loaded from PNG files with alpha transparency at the moment. As a test I've been playing around with PVR testures as well to see if there is any performance difference. The PNG textures are loaded with the Texture2D class that.. difference. The PNG textures are loaded with the Texture2D class that came with the crash landing example. The PVR testures are loaded with the PVRTexture class from the PVRTextureLoader example. I create the PVR textures using Apple's..

How to do animations using images efficiently in iOS

http://stackoverflow.com/questions/8112698/how-to-do-animations-using-images-efficiently-in-ios

you would get are using texture atlas instead of individual images to save as much memory as possible using the PVR format for your images vs. PNG PVR is the native format of the iPhone iPad graphics chip and it will allow for more memory.. atlas instead of individual images to save as much memory as possible using the PVR format for your images vs. PNG PVR is the native format of the iPhone iPad graphics chip and it will allow for more memory saving you could also try and use..

How to animate images using bitmaps / rgb data in iOS

http://stackoverflow.com/questions/8959651/how-to-animate-images-using-bitmaps-rgb-data-in-ios

iphone objective c ios share improve this question The most efficient way to load an image sequence is to use PVR format images and load them as OpenGL textures. PVR images support a variety of formats including raw 32 bit RGB data. I've.. The most efficient way to load an image sequence is to use PVR format images and load them as OpenGL textures. PVR images support a variety of formats including raw 32 bit RGB data. I've wrapped up this functionality in a library that..