¡@

Home 

2014/10/15 ¤U¤È 10:13:04

iphone Programming Glossary: pvrtc

Convert .png to PVRTC *on* the iPhone

http://stackoverflow.com/questions/1020944/convert-png-to-pvrtc-on-the-iphone

.png to PVRTC on the iPhone Is there a standard mechanism or known library that will convert .png images to compressed PVRTC textures.. to PVRTC on the iPhone Is there a standard mechanism or known library that will convert .png images to compressed PVRTC textures on the iPhone itself not during development using the standard tools on OS X . I have a number of .png textures.. tools on OS X . I have a number of .png textures in my application but swapping is an issue. I'd like to create PVRTC variants of the .pngs on the device should the available memory be low on application startup or perhaps on first load of..

How to approach -hd files

http://stackoverflow.com/questions/10232539/how-to-approach-hd-files

3713 10a03 cocos2d GL_MAX_SAMPLES 4 2012 04 19 17 14 29.233 ParallaxNodeTest 3713 10a03 cocos2d GL supports PVRTC YES 2012 04 19 17 14 29.234 ParallaxNodeTest 3713 10a03 cocos2d GL supports BGRA8888 textures YES 2012 04 19 17 14 29.235..

Optimized Image Loading in a UIScrollView

http://stackoverflow.com/questions/1098234/optimized-image-loading-in-a-uiscrollview

give at least a 4 1 reduction in size with hopefully no detectable change in the visual image. Also consider using PVRTC format images which will take the size down even further 8 1 reduction . This will greatly reduced the time it takes to..

optimizing iPhone OpenGL ES fill rate

http://stackoverflow.com/questions/2785640/optimizing-iphone-opengl-es-fill-rate

to set it up and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster Currently all my images are GL_RGBA. I don't have memory issues. One of my fullscreen..

How to draw a background fast in cocos2d?

http://stackoverflow.com/questions/3899903/how-to-draw-a-background-fast-in-cocos2d

setTexParameters params If I remove the background I get a solid 60fps. I've tried converting the image to PVRTC and that did give an extra fps or two. I get identical framerates using a 1024x768 image instead of the tiled version. Since..