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2014/10/15 ¤U¤È 10:14:16

iphone Programming Glossary: sock

How do I read data using CocoaAsyncSocket?

http://stackoverflow.com/questions/10902710/how-do-i-read-data-using-cocoaasyncsocket

my appDelegate BOOL application UIApplication application didFinishLaunchingWithOptions NSDictionary launchOptions socket AsyncSocket alloc initWithDelegate self self connect self.window UIWindow alloc initWithFrame UIScreen mainScreen bounds.. makeKeyAndVisible return YES And here is my connect method at the bottom of the appDelegate file void connect socket connectToHost @ 9.5.3.3 onPort 11005 error nil That was the easy part. I now need to read data from the server. I know.. and AsyncSocket.m I've been stuck at this for hours so any help would be great appreciated. Thanks iphone ios sockets cocoaasyncsocket share improve this question This should work void onSocket AsyncSocket sock didReadData NSData data..

AsyncUdpSocket how to use receive

http://stackoverflow.com/questions/4215149/asyncudpsocket-how-to-use-receive

program for iPhone running on the simulator. My problem is with receiving UDP data. I use asyncUdpSocket. If I make a socket and use sendData NSData toHost ... well it works fine. The think i can just not figure out is how the receive functions.. it works fine. The think i can just not figure out is how the receive functions works. I assume something like this socket AsyncUdpSocket alloc initWithDelegate self socket bindToPort 8000 error nil returns YES socket receiveWithTimeout 1 tag.. out is how the receive functions works. I assume something like this socket AsyncUdpSocket alloc initWithDelegate self socket bindToPort 8000 error nil returns YES socket receiveWithTimeout 1 tag 1 I believe it should then call the method BOOL..

CocoaAsyncSocket and reading data from a socket

http://stackoverflow.com/questions/6784872/cocoaasyncsocket-and-reading-data-from-a-socket

and reading data from a socket On my TCP socket based server I send a packets over the stream where packets consist of a header specifying the number.. and reading data from a socket On my TCP socket based server I send a packets over the stream where packets consist of a header specifying the number of bytes in the.. the server side readLength does indeed read 12 on the client also so all is good so far. I proceed with the following sock readDataToLength readLength withTimeout 1 tag MESSAGE_TAG At this point though the callback onSocket didReadData withTag..

Difficulty implementing ComicFlow project

http://stackoverflow.com/questions/7074523/difficulty-implementing-comicflow-project

missing error #import cocoahttpserver Core Categories DDRange.m missing error @interface HTTPServer Internal void socket GCDAsyncSocket sock didAcceptNewSocket GCDAsyncSocket newSocket cannot find interface declarationhttpserver I can't find.. cocoahttpserver Core Categories DDRange.m missing error @interface HTTPServer Internal void socket GCDAsyncSocket sock didAcceptNewSocket GCDAsyncSocket newSocket cannot find interface declarationhttpserver I can't find this declaration anywhere..

iOS - Ping with timeout

http://stackoverflow.com/questions/7437643/ios-ping-with-timeout

where I can set timeout of each packet. It seems that it isn't possible because function that is used to write data to socket doesn't have any timeout parameters. Does anybody have idea to change this app to get ability to set timeout like in windows.. iphone ios networking ping share improve this question Apple sample code bytesSent sendto CFSocketGetNative self _socket sock packet bytes packet length 0 struct sockaddr self.hostAddress bytes socklen_t self.hostAddress length to change the.. ios networking ping share improve this question Apple sample code bytesSent sendto CFSocketGetNative self _socket sock packet bytes packet length 0 struct sockaddr self.hostAddress bytes socklen_t self.hostAddress length to change the timeout..