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2014/10/15 ¤U¤È 10:15:17

iphone Programming Glossary: uievent

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void.. MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this.. WildcardGestureRecognizer alloc init tapInterceptor.touchesBeganCallback ^ NSSet touches UIEvent event self.lockedOnUserLocation NO mapView addGestureRecognizer tapInterceptor WildcardGestureRecognizer.h..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands.. option would be to subclass UIScrollView and override its BOOL pointInside CGPoint point withEvent UIEvent event method however you will still need a container view to do the clipping and it may be difficult..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to.. to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector.. ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded..

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

UIApplication. In the implementation file override the sendEvent method like so void sendEvent UIEvent event super sendEvent event Only want to reset the timer on a Began touch or an Ended touch to reduce..

How can i change the color of pagination dots of UIPageControl?

http://stackoverflow.com/questions/2942636/how-can-i-change-the-color-of-pagination-dots-of-uipagecontrol

dotColorOtherPage release delegate release super dealloc void touchesBegan NSSet touches withEvent UIEvent event if self.delegate return CGPoint touchPoint event touchesForView self anyObject locationInView..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender control.center..

iPhone smooth sketch drawing algorithm

http://stackoverflow.com/questions/5076622/iphone-smooth-sketch-drawing-algorithm

did is when user places a finger on the screen I called void touchesBegan NSSet touches withEvent UIEvent event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent.. event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent event and when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent.. when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent UIEvent event then I draw all the points in the array using NSMutableArray points collectedArray points CGPoint..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent.. MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n self.nextResponder touchesBegan touches withEvent event @end share..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

creating the following class #import UIKit UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog.. withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing on the Console MapViewWithTouches mapView.. an MKMapView sans tricks WildcardGestureRecognizer tapInterceptor WildcardGestureRecognizer alloc init tapInterceptor.touchesBeganCallback ^ NSSet touches UIEvent event self.lockedOnUserLocation NO mapView addGestureRecognizer tapInterceptor WildcardGestureRecognizer.h WildcardGestureRecognizer.h Copyright 2010 Floatopian..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

needs a reference to the UIScrollView . The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the UIScrollView to the frame of its parent's.. frame of its parent's view exactly what you need. Another option would be to subclass UIScrollView and override its BOOL pointInside CGPoint point withEvent UIEvent event method however you will still need a container view to do the clipping and it may be difficult to determine when to return YES based only on the UIScrollView..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

to receive the shake event messages. Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded.. messages. Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded.. that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded motion withEvent event BOOL canBecomeFirstResponder..

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

I had been looking for Have your application delegate subclass UIApplication. In the implementation file override the sendEvent method like so void sendEvent UIEvent event super sendEvent event Only want to reset the timer on a Began touch or an Ended touch to reduce the number of timer resets. NSSet allTouches event allTouches..

How can i change the color of pagination dots of UIPageControl?

http://stackoverflow.com/questions/2942636/how-can-i-change-the-color-of-pagination-dots-of-uipagecontrol

kDotSpacer void dealloc dotColorCurrentPage release dotColorOtherPage release delegate release super dealloc void touchesBegan NSSet touches withEvent UIEvent event if self.delegate return CGPoint touchPoint event touchesForView self anyObject locationInView self CGFloat dotSpanX self.numberOfPages kDotDiameter kDotSpacer..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

button Then you may move the vehicle wherever you want by responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender control.center point It's a lot easier for individual vehicle to..

iPhone smooth sketch drawing algorithm

http://stackoverflow.com/questions/5076622/iphone-smooth-sketch-drawing-algorithm

for any suggestion to smooth the drawing Basically what I did is when user places a finger on the screen I called void touchesBegan NSSet touches withEvent UIEvent event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent event and when the user lefts a finger from the screen I.. I called void touchesBegan NSSet touches withEvent UIEvent event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent event and when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent UIEvent event then I draw all the points in the array.. void touchesMoved NSSet touches withEvent UIEvent event and when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent UIEvent event then I draw all the points in the array using NSMutableArray points collectedArray points CGPoint firstPoint points objectAtIndex 0 getValue firstPoint CGContextMoveToPoint..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

event it is passed on. Sub classed UIButton MyButton.h #import Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n self.nextResponder..

How to intercept touches events on a MKMapView or UIWebView objects?

http://stackoverflow.com/questions/1049889/how-to-intercept-touches-events-on-a-mkmapview-or-uiwebview-objects

UIKit.h #import MapKit MapKit.h @interface MapViewWithTouches MKMapView void touchesBegan NSSet touches withEvent UIEvent event @end And the implementation #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet.. #import MapViewWithTouches.h @implementation MapViewWithTouches void touchesBegan NSSet touches withEvent UIEvent event NSLog @ hello super touchesBegan touches withEvent event @end But it looks like when I use this class I see nothing.. tapInterceptor WildcardGestureRecognizer alloc init tapInterceptor.touchesBeganCallback ^ NSSet touches UIEvent event self.lockedOnUserLocation NO mapView addGestureRecognizer tapInterceptor WildcardGestureRecognizer.h WildcardGestureRecognizer.h..

UIScrollView horizontal paging like Mobile Safari tabs

http://stackoverflow.com/questions/1220354/uiscrollview-horizontal-paging-like-mobile-safari-tabs

. The final step is to override UIView hitTest withEvent inside the ClipView . UIView hitTest CGPoint point withEvent UIEvent event if self pointInside point withEvent event return scrollView return nil This basically expands the touch area of the.. you need. Another option would be to subclass UIScrollView and override its BOOL pointInside CGPoint point withEvent UIEvent event method however you will still need a container view to do the clipping and it may be difficult to determine when to..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super.. can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector.. events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector motionEnded withEvent super motionEnded..

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

delegate subclass UIApplication. In the implementation file override the sendEvent method like so void sendEvent UIEvent event super sendEvent event Only want to reset the timer on a Began touch or an Ended touch to reduce the number of timer..

How can i change the color of pagination dots of UIPageControl?

http://stackoverflow.com/questions/2942636/how-can-i-change-the-color-of-pagination-dots-of-uipagecontrol

release dotColorOtherPage release delegate release super dealloc void touchesBegan NSSet touches withEvent UIEvent event if self.delegate return CGPoint touchPoint event touchesForView self anyObject locationInView self CGFloat dotSpanX..

Basic Drag and Drop in iOS

http://stackoverflow.com/questions/4707858/basic-drag-and-drop-in-ios

you want by responding to the UIControlEventTouchDragInside event e.g. IBAction imageMoved id sender withEvent UIEvent event CGPoint point event allTouches anyObject locationInView self.view UIControl control sender control.center point It's..

iPhone smooth sketch drawing algorithm

http://stackoverflow.com/questions/5076622/iphone-smooth-sketch-drawing-algorithm

Basically what I did is when user places a finger on the screen I called void touchesBegan NSSet touches withEvent UIEvent event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent event and when the.. withEvent UIEvent event then I collect a single touch in an array with void touchesMoved NSSet touches withEvent UIEvent event and when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent UIEvent event.. UIEvent event and when the user lefts a finger from the screen I called void touchesEnded NSSet touches withEvent UIEvent event then I draw all the points in the array using NSMutableArray points collectedArray points CGPoint firstPoint points..

Is there a way to pass touches through on the iPhone?

http://stackoverflow.com/questions/631427/is-there-a-way-to-pass-touches-through-on-the-iphone

MyButton.h #import Foundation Foundation.h @interface MyButton UIButton void touchesBegan NSSet touches withEvent UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event.. UIEvent event @end MyButton.m #import MyButton.h @implementation MyButton void touchesBegan NSSet touches withEvent UIEvent event printf MyButton touch Began n self.nextResponder touchesBegan touches withEvent event @end share improve this answer..