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2014/10/15 ¤U¤È 10:15:43

iphone Programming Glossary: vbo

How to approach -hd files

http://stackoverflow.com/questions/10232539/how-to-approach-hd-files

10a03 cocos2d compiled with NPOT support NO 2012 04 19 17 14 29.236 ParallaxNodeTest 3713 10a03 cocos2d compiled with VBO support in TextureAtlas YES 2012 04 19 17 14 29.236 ParallaxNodeTest 3713 10a03 cocos2d compiled with Affine Matrix transformation..

How would I implement undo in an OpenGL ES painting application on the iPhone?

http://stackoverflow.com/questions/3474252/how-would-i-implement-undo-in-an-opengl-es-painting-application-on-the-iphone

suggestions for better ways of doing this iphone opengl es share improve this question Use vertex buffer objects VBO to render your content. On every new stroke copy the last VBO to some least recently used LRU list. If your LRU is full.. share improve this question Use vertex buffer objects VBO to render your content. On every new stroke copy the last VBO to some least recently used LRU list. If your LRU is full delete the least recently used VBO. To restore undo the last stroke.. new stroke copy the last VBO to some least recently used LRU list. If your LRU is full delete the least recently used VBO. To restore undo the last stroke just use the most recently used VBO of the LRU and render it. VBO http developer.apple.com..

Use of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements

http://stackoverflow.com/questions/6240863/use-of-vao-around-vbo-in-open-es-iphone-app-causes-exc-bad-access-when-call-to-g

of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements I'm trying to take my code to the next level. Following.. Following some best practices from Apple I'm trying to implement Vertex Array Objects around my Vertex Buffer Objects VBO . I setup my VBOs and VAOs like this void setupVBOs glBindBuffer GL_ARRAY_BUFFER 0 glBindBuffer GL_ELEMENT_ARRAY_BUFFER.. practices from Apple I'm trying to implement Vertex Array Objects around my Vertex Buffer Objects VBO . I setup my VBOs and VAOs like this void setupVBOs glBindBuffer GL_ARRAY_BUFFER 0 glBindBuffer GL_ELEMENT_ARRAY_BUFFER 0 glBindVertexArrayOES..