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2014/10/15 ¤U¤È 10:15:48

iphone Programming Glossary: view.frame

Where to determine UIView size

http://stackoverflow.com/questions/1103089/where-to-determine-uiview-size

alloc init next two lines are normally combined but for clarity they are not now UIView view viewController.view view.frame CGRectMake 0 0 200 200 This requests the view from the view controller viewController.view and thus loads its view with.. with the loadView method. This loadView method initializes the view with a CGRectZero. Then the caller sets its frame view.frame ... The thing is that the frame property on the view is set twice possibly causing even more double work if your custom..

iOS Paper fold (origami / accordion) effect animation, with manual control

http://stackoverflow.com/questions/11157888/ios-paper-fold-origami-accordion-effect-animation-with-manual-control

anchorPoint if direction XYOrigamiDirectionFromRight selfFrame.origin.x self.frame.origin.x view.bounds.size.width view.frame CGRectMake self.frame.origin.x self.frame.size.width view.frame.size.width self.frame.origin.y view.frame.size.width view.frame.size.height.. self.frame.origin.x view.bounds.size.width view.frame CGRectMake self.frame.origin.x self.frame.size.width view.frame.size.width self.frame.origin.y view.frame.size.width view.frame.size.height anchorPoint CGPointMake 1 0.5 else selfFrame.origin.x.. view.frame CGRectMake self.frame.origin.x self.frame.size.width view.frame.size.width self.frame.origin.y view.frame.size.width view.frame.size.height anchorPoint CGPointMake 1 0.5 else selfFrame.origin.x self.frame.origin.x view.bounds.size.width..

UIView Animation Inconsistent Result

http://stackoverflow.com/questions/13388835/uiview-animation-inconsistent-result

UIView view toRect CGRect rect withDuration CGFloat duration UIView animateWithDuration duration animations ^ view.frame rect completion ^ BOOL finished Finished I call this to move my UIView in an animated fashion to a CGRect of my choice..

Is it possible to call animatesDrop in a MKAnnotationView rather than MKPinAnnotationView?? (IPHONE)

http://stackoverflow.com/questions/2139222/is-it-possible-to-call-animatesdrop-in-a-mkannotationview-rather-than-mkpinannot

NSArray views CGRect visibleRect mapView annotationVisibleRect for MKAnnotationView view in views CGRect endFrame view.frame CGRect startFrame endFrame startFrame.origin.y visibleRect.origin.y startFrame.size.height view.frame startFrame UIView.. CGRect endFrame view.frame CGRect startFrame endFrame startFrame.origin.y visibleRect.origin.y startFrame.size.height view.frame startFrame UIView beginAnimations @ drop context NULL UIView setAnimationDuration 1 view.frame endFrame UIView commitAnimations..

UIScrollView Infinite Scrolling

http://stackoverflow.com/questions/3430267/uiscrollview-infinite-scrolling

CGPointMake mainScrollView.contentOffset.x 3200 0 for UIView view in mainContainerView subviews view.frame CGRectMake view.frame.origin.x 3200 view.frame.origin.y view.frame.size.width view.frame.size.height add new data here.. CGPointMake mainScrollView.contentOffset.x 3200 0 for UIView view in mainContainerView subviews view.frame CGRectMake view.frame.origin.x 3200 view.frame.origin.y view.frame.size.width view.frame.size.height add new data here at 0 0 MY CHECK NSLog.. 3200 0 for UIView view in mainContainerView subviews view.frame CGRectMake view.frame.origin.x 3200 view.frame.origin.y view.frame.size.width view.frame.size.height add new data here at 0 0 MY CHECK NSLog @ f mainScrollView.contentOffset.x..

Convert UIWebview contents to a UIImage when the webview is larger than the screen

http://stackoverflow.com/questions/4475397/convert-uiwebview-contents-to-a-uiimage-when-the-webview-is-larger-than-the-scre

to origin UIImage imageFromWebView UIWebView view tempframe to reset view size after image was created CGRect tmpFrame view.frame set new Frame CGRect aFrame view.frame aFrame.size.height view sizeThatFits UIScreen mainScreen bounds .size .height view.frame.. view tempframe to reset view size after image was created CGRect tmpFrame view.frame set new Frame CGRect aFrame view.frame aFrame.size.height view sizeThatFits UIScreen mainScreen bounds .size .height view.frame aFrame do image magic UIGraphicsBeginImageContext.. set new Frame CGRect aFrame view.frame aFrame.size.height view sizeThatFits UIScreen mainScreen bounds .size .height view.frame aFrame do image magic UIGraphicsBeginImageContext view sizeThatFits UIScreen mainScreen bounds .size CGContextRef resizedContext..

How to reuse/recycle custom element like uitableviewcell does?

http://stackoverflow.com/questions/4914427/how-to-reuse-recycle-custom-element-like-uitableviewcell-does

times void appendSubViewToScrollView UIView view allocate and initialize a view and dump data in it. CGRect rect view.frame rect.size.height pageHeight rect.size.width pageWidth rect.origin CGPointMake pageHeight numberOfPages 0 view.frame rect.. view.frame rect.size.height pageHeight rect.size.width pageWidth rect.origin CGPointMake pageHeight numberOfPages 0 view.frame rect myScrollView addSubview view numberOfPages scrollView setContentSize CGSizeMake pageHeight numberOfPages pageWidth..

Moving UIView up when keyboard shown

http://stackoverflow.com/questions/5220818/moving-uiview-up-when-keyboard-shown

CGAffineTransformMakeTranslation 0 y UIView commitAnimations void scrollToView UIView view CGRect theFrame view.frame float y theFrame.origin.y 15 y y 1.7 self scrollToY y void scrollElement UIView view toPoint float y CGRect theFrame view.frame.. float y theFrame.origin.y 15 y y 1.7 self scrollToY y void scrollElement UIView view toPoint float y CGRect theFrame view.frame float orig_y theFrame.origin.y float diff y orig_y if diff 0 self scrollToY diff else self scrollToY 0 @end Import that..

unrecognized selector sent to instance

http://stackoverflow.com/questions/5637203/unrecognized-selector-sent-to-instance

serial fashion CGFloat curXLoc 0 for view in subviews if view isKindOfClass UIButton class view.tag 0 CGRect frame view.frame frame.origin CGPointMake curXLoc 0 view.frame frame curXLoc kScrollObjWidth kScrollObjPadding set the content size.. if view isKindOfClass UIButton class view.tag 0 CGRect frame view.frame frame.origin CGPointMake curXLoc 0 view.frame frame curXLoc kScrollObjWidth kScrollObjPadding set the content size so it can be scrollable self.bestSellScrollView..

Implement custom animation to present modal view from specified view on iPad

http://stackoverflow.com/questions/6605959/implement-custom-animation-to-present-modal-view-from-specified-view-on-ipad

CGColor Save the original size of the viewController's view CGRect originalFrame modalViewController.view.superview.frame Set the frame to the one of the view we want to animate from modalViewController.view.superview.frame view.frame Begin animation.. Set the frame to the one of the view we want to animate from modalViewController.view.superview.frame view.frame Begin animation UIView animateWithDuration 1.0f animations ^ Set the original frame back modalViewController.view.superview.frame.. Set the frame to the one of the view we want to animate from modalViewController.view.superview.frame view.frame Begin animation UIView animateWithDuration 1.0f animations ^ Set the original frame back modalViewController.view.superview.frame..