iphone Programming Glossary: viewrenderbuffer
How do I blend two textures with different co-ordinates in OpenGL ES 2.0 on iPhone? http://stackoverflow.com/questions/12242443/how-do-i-blend-two-textures-with-different-co-ordinates-in-opengl-es-2-0-on-ipho 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT glDrawArrays GL_TRIANGLE_STRIP 0 4 glBindRenderbuffer GL_RENDERBUFFER viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER Vertex shader... attribute vec4 position attribute vec4 inputTextureCoordinate..
How make a game loop on the iPhone without using NSTimer http://stackoverflow.com/questions/1351234/how-make-a-game-loop-on-the-iphone-without-using-nstimer glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer mFooModel render glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES When using this technique mFooModel renders fine but I instead want to make..
OpenGL ES Simple Undo Last Drawing http://stackoverflow.com/questions/2708055/opengl-es-simple-undo-last-drawing 2 GL_FLOAT 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES How do I simple undo this last action There has to be a way to save previous..
OpenGL ES: Undo in a Pixel Painting App http://stackoverflow.com/questions/6281789/opengl-es-undo-in-a-pixel-painting-app 2 GL_FLOAT 0 point.bytes glDrawArrays GL_POINTS 0 count display buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES other solution You can grab an image from OpenGL ES context everytime you..
Changing pen width according writing speed http://stackoverflow.com/questions/6490057/changing-pen-width-according-writing-speed 2 GL_FLOAT 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES But I receive this result with many dots in the middle of the stroke. Do..
Undo drawing in Paint Application http://stackoverflow.com/questions/6689600/undo-drawing-in-paint-application 0 eraseBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES at last restore the mixed mode glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA..
Save OpenGL Drawn item as a Image http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not exist.. 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES Erases the screen void erase EAGLContext setCurrentContext context Clear.. glClearColor 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES The GL view is stored in the nib file. When it's unarchived it's sent initWithCoder..
Record the drawing as a m4v video file - OpenGL http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not exist.. 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES Erases the screen void erase EAGLContext setCurrentContext context Clear.. glClearColor 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES The GL view is stored in the nib file. When it's unarchived it's sent initWithCoder..
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