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2014/10/15 ¤U¤Č 10:16:03

iphone Programming Glossary: x86

ARM vs Thumb performance on iPhone 3GS, non floating point code

http://stackoverflow.com/questions/1198176/arm-vs-thumb-performance-on-iphone-3gs-non-floating-point-code

the NEON specific source files in Xcode using the marm option this breaks the Simulator build because GCC is building x86. I was wondering whether I should just turn off compile as thumb and be done with it. iphone performance arm thumb share..

How to decrypt an encrypted Apple iTunes iPhone backup?

http://stackoverflow.com/questions/1498342/how-to-decrypt-an-encrypted-apple-itunes-iphone-backup

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iPhone library: file is not of required architecture

http://stackoverflow.com/questions/1542880/iphone-library-file-is-not-of-required-architecture

a lot of articles explaining the reason for this error however I could not find a solution The simulator runs on an x86 architecture while the device uses an ARM architecture. What do I have to change to get my library working on my iPhone..

Specific compiler flags for specific files in Xcode

http://stackoverflow.com/questions/2764735/specific-compiler-flags-for-specific-files-in-xcode

the iPhone Device with the same compile settings. I think it has to do with needing to be specifically compiled for x86 or arm6 7 depending on the target platform. So the project's build settings when viewed in Xcode's Build Settings view doesn't..

Monotouch binding for TouchJSON?

http://stackoverflow.com/questions/4271126/monotouch-binding-for-touchjson

how to compile spatialite for iOS

http://stackoverflow.com/questions/4793970/how-to-compile-spatialite-for-ios

and PROJ so that don't have to take car of them . Just download the zip http bit.ly eg6jSe and you'll get the .a for x86 and arm headers so that you can use directly the spatialite interface from those headers. Once you've drag n drop the .a..

iPhone emulator for Windows that allows installation of new apps

http://stackoverflow.com/questions/5664724/iphone-emulator-for-windows-that-allows-installation-of-new-apps

OS X 10.6.x as it pretty much requires an entire Mac OS X installation to run and it only runs apps compiled for x86 anyway not ARM apps. The only way to test an App store app for an iPhone is on actual iPhone hardware. share improve this..

Can I access the App Store from within the iOS Simulator?

http://stackoverflow.com/questions/8137791/can-i-access-the-app-store-from-within-the-ios-simulator

Install System/Other apps on iphone simulator

http://stackoverflow.com/questions/9136897/install-system-other-apps-on-iphone-simulator

other system apps such as phone text map etc OR or other native apps such as facebook etc on my simulator iphone ios x86 arm simulator share improve this question Nope. Different architectures ”native apps are built for an ARM CPU simulator..