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2014/10/15 ¤U¤È 10:16:03

iphone Programming Glossary: xcodebuild

Code sign error with Xcode 3.2

http://stackoverflow.com/questions/1410080/code-sign-error-with-xcode-3-2

new certificates profiles and installing them again. If anyone has any other solutions they would be welcome. iphone xcodebuild provisioning share improve this question I had to manually remove the provisioning profiles from my phone then rebuild..

Continuous Integration for Xcode projects?

http://stackoverflow.com/questions/212999/continuous-integration-for-xcode-projects

any CI engines designed specifically for Xcode but one guy has had success using Cruise Control combined with the xcodebuild CLI tool . Has anyone here tried this Are there any CI engines that work well with Xcode projects I'm probably going to.. to give Cruise Control a try. I'll post an answer with my findings. iphone xcode continuous integration cruisecontrol xcodebuild share improve this question I'm successfully using Hudson on the mac with xcodebuild. With the release of the 3.0 iPhone.. integration cruisecontrol xcodebuild share improve this question I'm successfully using Hudson on the mac with xcodebuild. With the release of the 3.0 iPhone sdk you have compete control over the target configuration and sdk that the project..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

true echo RECURSION I am the root ... recursing all missing build targets NOW... echo RECURSION ...about to invoke xcodebuild configuration CONFIGURATION project PROJECT_NAME .xcodeproj target TARGET_NAME sdk OTHER_SDK_TO_BUILD ACTION RUN_CLANG_STATIC_ANALYZER.. sdk OTHER_SDK_TO_BUILD ACTION RUN_CLANG_STATIC_ANALYZER NO BUILD_DIR BUILD_DIR BUILD_ROOT BUILD_ROOT SYMROOT SYMROOT xcodebuild configuration CONFIGURATION project PROJECT_NAME .xcodeproj target TARGET_NAME sdk OTHER_SDK_TO_BUILD ACTION RUN_CLANG_STATIC_ANALYZER..

What happens to JavaScript code after app is compiled using Titanium Mobile

http://stackoverflow.com/questions/4217551/what-happens-to-javascript-code-after-app-is-compiled-using-titanium-mobile

An XCode project configuration is generated JS Source is base64'd and inlined as a variable into a generated C file xcodebuild is used to generate the final binaries provisioning profiles signing keys etc are applied iTunes and some other glue are..

Steps to upload an iPhone application to the AppStore in xcode4

http://stackoverflow.com/questions/5401257/steps-to-upload-an-iphone-application-to-the-appstore-in-xcode4

any other additional steps to follow in xcode4 to submit app to appstore. Thanks for any help. iphone xcode xcode4 xcodebuild xcode3to4 share improve this question Xcode 4 makes it easier to submit. As you have discovered all you have to do is..

Building with LLVM and any optimization causes app to crash on startup

http://stackoverflow.com/questions/5490432/building-with-llvm-and-any-optimization-causes-app-to-crash-on-startup

i build in xcode and attach via GDB LLDB. Also the crash only happens when i build the app on the command line with xcodebuild building via the XCode IDE doesn't crash even with the exact same project settings. I can't see any useful information in.. here and how can i debug it What could the XCode IDE be doing differently when it builds and deploys the app vs. the xcodebuild command line interface iphone gcc xcode4 llvm xcodebuild share improve this question Upgrade to Xcode 4.0.2. It fixed.. doing differently when it builds and deploys the app vs. the xcodebuild command line interface iphone gcc xcode4 llvm xcodebuild share improve this question Upgrade to Xcode 4.0.2. It fixed this issue crash on launch for ARMv6 but not ARMv7 with..

Running xcodebuild from a forked terminal

http://stackoverflow.com/questions/577750/running-xcodebuild-from-a-forked-terminal

xcodebuild from a forked terminal I'm trying to setup an automated build server for an iPhone application. I'd like to be able to.. I've setted up xcode successfully xcode to perform adhoc builds and I can also launch the build from the command line xcodebuild configuration AdHoc sdk iphoneos2.2 clean build The problem I'm having is that the following line doesn't work from a forked.. forked terminal can't access to the keychain but I have no clue on how to allow it. Thanks for your help iphone xcode xcodebuild share improve this question I had te error User interaction is not allowed and solved it by unlocking the keychain first..

llvm-gcc-4.2: error

http://stackoverflow.com/questions/6293298/llvm-gcc-4-2-error

Developer usr bin llvm gcc 4.2 failed with exit code 255 thx Fabian iphone xcode ios4 ios simulator xcodebuild share improve this question The first thing to do when things don't make sense is to clean the project Product Clean..

Re-sign IPA (iPhone)

http://stackoverflow.com/questions/6896029/re-sign-ipa-iphone

sign IPA iPhone I currently build all my applications with hudson using xcodebuild followed by a xcrun without any problems I've received a couple of IPA files from different people that I would like to..

How to submit an iOS app WITHOUT XCode?

http://stackoverflow.com/questions/7924085/how-to-submit-an-ios-app-without-xcode

Thanks iphone ios share improve this question Build your App into an .app file with a Release schema xcodebuild target PROJECT_NAME sdk TARGET_SDK configuration Release Package your App as an .ipa usr bin xcrun sdk iphoneos PackageApplication..

Run iPhone/iPad Simulator for Continuous Integration

http://stackoverflow.com/questions/8351278/run-iphone-ipad-simulator-for-continuous-integration

in the simulator executable inside the .app bundle you could also compile the project from the command line like this xcodebuild project Test.xcodeproj arch i386 sdk iphonesimulator Then for example Applications Xcode.app Contents Developer Platforms..