java Programming Glossary: redraw
Best way to accomplish inter-activity communication in an Android TabHost application http://stackoverflow.com/questions/1162659/best-way-to-accomplish-inter-activity-communication-in-an-android-tabhost-applic onResume activities fire I would also like to force a redraw by getting the latest data from the main activity. I'm really..
Java Animate JLabel http://stackoverflow.com/questions/12545744/java-animate-jlabel 600 and then every second decrement x by say 50 and then redraw the JLabel at the new location on the screen. Basic animation...
JProgressBar won't update http://stackoverflow.com/questions/13094666/jprogressbar-wont-update int DownloadCountingOutputStream e.getSource .getByteCount redraw DownloadCountingOutputStream.parent.repaint public static JProgressBar..
Strange JFrame Behavior http://stackoverflow.com/questions/13822019/strange-jframe-behavior persistent. You must than have a way to store drawings and redraw every time. The most common is an ArrayList which will hold.. list remove etc you would than iterate over the list and redraw each object in paintComponent . See my answer here for an example...
Event detection on opaque pixels in JButton http://stackoverflow.com/questions/13825123/event-detection-on-opaque-pixels-in-jbutton method but because especially with buttons this will redraw the JButton background call setContentAreaFilled false on JButton..
Google Maps Android api v2 and current location http://stackoverflow.com/questions/13844209/google-maps-android-api-v2-and-current-location think that it's not a good solution delate all marker and redraw it on the maps. There is another best way to get user current..
How can I avoid garbage collection delays in Java games? (Best Practices) [closed] http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices Now for strings here's what I'd do at game initialization predraw using drawText ... only once the numbers 0 to 9 that you save.. save in a BufferedImage 10 array. at game initialization predraw once Your score is if the Your score is really needs to be redrawn.. once Your score is if the Your score is really needs to be redrawn because say it's transparent then redraw it from your pre stored..
JTable How to refresh table model after insert delete or update the data http://stackoverflow.com/questions/3179136/jtable-how-to-refresh-table-model-after-insert-delete-or-update-the-data number of rows may also have changed and the JTable should redraw the table from scratch. The structure of the table as in the..
Painted content invisible while resizing in Java http://stackoverflow.com/questions/3538082/painted-content-invisible-while-resizing-in-java added all listeners to My main window and now I'm able to redraw the Content view after resizing the window. public void componentResized..
Java, how to draw constantly changing graphics http://stackoverflow.com/questions/3742731/java-how-to-draw-constantly-changing-graphics int iter 0 Changes made added gc.dispose added isdone so redraw could not be called faster then it should. added this link to.. time I've introduced smart clipping only what needs to be redrawn is redrawn. I've fixed up threading so all updates to the model.. introduced smart clipping only what needs to be redrawn is redrawn. I've fixed up threading so all updates to the model and view..
Threading UI updates in Android http://stackoverflow.com/questions/3745405/threading-ui-updates-in-android of having invalidate in onDraw you would continously be redrawing the gui even while there are no change to it. The important..
How do you have the code pause for a couple of seconds in android? http://stackoverflow.com/questions/4111905/how-do-you-have-the-code-pause-for-a-couple-of-seconds-in-android to call invalidate after data changes to trigger the redraw Views only redraw themselves after they have been invalidated... after data changes to trigger the redraw Views only redraw themselves after they have been invalidated. share improve..
Java: how to do double-buffering in Swing? http://stackoverflow.com/questions/4430356/java-how-to-do-double-buffering-in-swing double buffering. Note that the way I clear the screen and redraw the square ain't the most efficient but this is really not what..
Java Double Buffering http://stackoverflow.com/questions/5924697/java-double-buffering and paintComponent and then assigning a variable every redraw Also is this hardware accelerated by default If not what should..
What are the roots? http://stackoverflow.com/questions/6366211/what-are-the-roots the following is run after a while p.car new Car BLUE And redraw the graph Person p Car blue Car red Engine AnnoyingHorn..
Update JPanel and attributes in a gui, with a user-specified timer? http://stackoverflow.com/questions/8237085/update-jpanel-and-attributes-in-a-gui-with-a-user-specified-timer . Below is my ProcessBox class. This is what I wish to redraw every x ms except a whole list of them . import java.awt. import..
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