¡@

Home 

java Programming Glossary: sprites

Threads with Key Bindings

http://stackoverflow.com/questions/13999506/threads-with-key-bindings

frame.setVisible true Simply used for testing to simulate sprites can create different colored images public static BufferedImage..

OpenGL extensions available on different Android devices [closed]

http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices

I'm supporting three different techniques of drawing sprites the basic way using vertex arrays slow using vertex buffer objects.. the draw_texture extension fastest but only for basic sprites i.e. no transforming Vertex arrays are supported in OpenGL ES..

How to set background image in Java?

http://stackoverflow.com/questions/523767/how-to-set-background-image-in-java

Java using BlueJ as the IDE. Right now I have player enemy sprites platforms and other items in the game drawn using polygons and.. loaded image to Component. g.drawImage img 0 0 null Draw sprites and other things. .... For Swing the method to override is the.. to Component. € € € €g.drawImage img 0 0 null € € € € Draw sprites and other things. € € € € .... Simple Component Example Here's..

How to extract part of this image in Java? [closed]

http://stackoverflow.com/questions/621835/how-to-extract-part-of-this-image-in-java

2d sprite 2d games share improve this question If the sprites area read into a BufferedImage the getSubimage method can be.. so the desired sprite can be obtained. Since most of the sprites seem to be the same size I would think most of them can be retrieved.. by 10 pixels in size where are 5 rows by 5 columns of sprites the sprites can be obtained by the following BufferedImage bigImg..

Slick2D and JBox2D. How to draw

http://stackoverflow.com/questions/9997006/slick2d-and-jbox2d-how-to-draw

improve this question If all you're doing is drawing sprites in a 2D world then there's basically two things you need to.. things you need to keep track of in order to decide which sprites to draw on the screen and where on the screen to draw them... on the screen to draw them. You have to think of your sprites as existing at a certain location in the world and what you..