javascript Programming Glossary: requestanimationframe
Force javascript to run *before* browser redraw (jsFiddle example) http://stackoverflow.com/questions/11346327/force-javascript-to-run-before-browser-redraw-jsfiddle-example an idea but maybe worth considering You could try using requestAnimationFrame as described in this article or in a similar way . That might..
iOS 6 js events function not called if has setTimeout in it http://stackoverflow.com/questions/12855123/ios-6-js-events-function-not-called-if-has-settimeout-in-it question Note It looks like UIWebView does not support requestAnimationFrames. Thanks to Guillaume Gendre for pointing it out We ran into.. Anyway one of the new features in iOS 6 for developers are requestAnimationFrames. My workaround is basically a wrapper for timers allowing the.. gist.github.com 4180482 Here's more information about requestAnimationFrames MDN documentation Paul Irish on requestAnimationFrame Good..
Performance problems with HTML5 Canvas in some mobile browsers. http://stackoverflow.com/questions/16191324/performance-problems-with-html5-canvas-in-some-mobile-browsers paths and polygons. I do listen to touch events and use requestAnimationFrame for proper redrawing. Overall the application runs well on Desktop.. There are a few ideas about the issue iOS does not support requestAnimationFrame therefore I replaced it with a timeout based replacement. If.. issues that I noticed First about your guessing When requestAnimationFrame is supported by a browser the drawing stuff and the app itself..
requestAnimationFrame garbage collection http://stackoverflow.com/questions/17382321/requestanimationframe-garbage-collection garbage collection I'm profiling the following code's memory..
How to use requestAnimationFrame? http://stackoverflow.com/questions/5605588/how-to-use-requestanimationframe to use requestAnimationFrame I'm new to animation but I have recently created an animation.. . The FPS was too low so I found a solution to use requestAnimationFrame described in this link . So far my code is shim layer with setTimeout.. fallback window.requestAnimFrame function return window.requestAnimationFrame window.webkitRequestAnimationFrame window.mozRequestAnimationFrame..
setTimeout speeds up with multiple tabs http://stackoverflow.com/questions/6112671/settimeout-speeds-up-with-multiple-tabs From the jQuery documentation Because of the nature of requestAnimationFrame you should never queue animations using a setInterval or setTimeout.. In order to preserve CPU resources browsers that support requestAnimationFrame will not update animations when the window tab is not displayed...
Is setInterval() and setTimeout() bad things to do in modern jQuery animations? http://stackoverflow.com/questions/7142192/is-setinterval-and-settimeout-bad-things-to-do-in-modern-jquery-animations To quote some of that answer Because of the nature of requestAnimationFrame you should never queue animations using a setInterval or setTimeout..
Play mp3 file after uploading it with html5 drag and drop upload http://stackoverflow.com/questions/7700273/play-mp3-file-after-uploading-it-with-html5-drag-and-drop-upload This jsFiddle does the same as below. However it uses requestAnimationFrame instead of the processor. Here is the old code see the fiddle..
HTML5 Canvas Performance and Optimization Tips, Tricks and Coding Best Practices http://stackoverflow.com/questions/8205828/html5-canvas-performance-and-optimization-tips-tricks-and-coding-best-practices plain 'ol javascript or any other language even. Use requestAnimationFrame instead of setInterval setTimeout setInterval and setTimeout.. wrote a hugely detailed and informative article about requestAnimationFrame on his blog which is well worth reading. If you want some hard.. implementation instructions then Paul Irish has written a requestAnimationFrame shim this is what I've used in every one of the Canvas apps..
Three.js - how to detect what shape was selected? after drag http://stackoverflow.com/questions/8292486/three-js-how-to-detect-what-shape-was-selected-after-drag break case 115 showPositions break function animate requestAnimationFrame animate render stats.update function render camera.position.x..
“Uncaught TypeError: Illegal invocation” in Chrome http://stackoverflow.com/questions/9677985/uncaught-typeerror-illegal-invocation-in-chrome TypeError Illegal invocation&rdquo in Chrome When I use requestAnimationFrame to do some native supported animation within below code var.. within below code var support animationFrame window.requestAnimationFrame window.mozRequestAnimationFrame window.webkitRequestAnimationFrame.. the context of current object ie support . For the native requestAnimationFrame function to work properly it must be executed in the context..
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