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javascript Programming Glossary: scene

Why not animated GIF instead of animated CSS sprites?

http://stackoverflow.com/questions/10186257/why-not-animated-gif-instead-of-animated-css-sprites

you can do partials in the animation breaking an animation scene to parts. For example when a character stands still but the.. don't need to animate the entire character or the entire scene. You can place an element depicting the sprite of the character's..

Three.js - Width of view

http://stackoverflow.com/questions/13350875/three-js-width-of-view

a way to find out the width of a rendered portion of the scene For example if we have a mesh of width 100 but rendered with..

Why does 2 == [2] in JavaScript?

http://stackoverflow.com/questions/1724255/why-does-2-2-in-javascript

2 . As you can see there's quite a lot of behind the scene magic involved which is why I generally only use the strict..

“innerHTML += …” vs “appendChild(txtNode)”

http://stackoverflow.com/questions/2305654/innerhtml-vs-appendchildtxtnode

node to an existing node. What is happening behind the scene My thoughs around this so far I'm guessing both are causing..

Javascript/PHP and timezones

http://stackoverflow.com/questions/2319451/javascript-php-and-timezones

offset dst may have some obscur rules in place behind the scene that could give surprising results I don't know of any but nonetheless..

What is the current state of the art in HTML canvas JavaScript libraries and frameworks? [closed]

http://stackoverflow.com/questions/3474608/what-is-the-current-state-of-the-art-in-html-canvas-javascript-libraries-and-fra

needed for game development complex animation managing scene graphs handling events and user interactions Also willing to..

In jQuery, is selecting by class or id faster than selecting by some other attribute?

http://stackoverflow.com/questions/6460644/in-jquery-is-selecting-by-class-or-id-faster-than-selecting-by-some-other-attri

I was curious if anything has changed. Indeed it seems the scene has changed somewhat with today's browsers. Maybe it also has..

How to get object in WebGL 3d space from a mouse click coordinate

http://stackoverflow.com/questions/7364693/how-to-get-object-in-webgl-3d-space-from-a-mouse-click-coordinate

clicked. The WebGL way to do this is to render the entire scene in various shades of blue the blue is a key while red and green.. and green are used for unique IDs of the objects in the scene to a texture then read back a pixel from that texture. Decoding.. best serves your needs. Picking is slower with huge scenes but unprojecting in pure JS is extremely slow since JS itself..

Freeze Header until Irrelevant (HTML, CSS and JS)

http://stackoverflow.com/questions/7385068/freeze-header-until-irrelevant-html-css-and-js

that might occur I'm quite new to the whole web developing scene and I don't have the experience to predict what might happen...

Cross Domain Ajax Request with JQuery/PHP

http://stackoverflow.com/questions/752319/cross-domain-ajax-request-with-jquery-php

that the response comes from somewhere else behind the scene . Caveats the PHP config at foobar.com must have allow_url_fopen..

Using textures in THREE.js

http://stackoverflow.com/questions/7919516/using-textures-in-three-js

camera new THREE.Camera VIEW_ANGLE ASPECT NEAR FAR scene new THREE.Scene texture THREE.ImageUtils.loadTexture 'crate.gif'.. camera.position.z 200 renderer.setSize WIDTH HEIGHT scene.addChild mesh world.appendChild renderer.domElement pointLight.position.x.. 50 pointLight.position.y 50 pointLight.position.z 130 scene.addLight pointLight renderer.render scene camera The problem..

Three.js - Custom Shapes?

http://stackoverflow.com/questions/8284233/three-js-custom-shapes

far came to a point where I can create shapes and scene play with the camera view. In my project the shapes I created..

Three.js - how to detect what shape was selected? after drag

http://stackoverflow.com/questions/8292486/three-js-how-to-detect-what-shape-was-selected-after-drag

this is my code Javascript var container stats var camera scene projector renderer var objects plane var mouse new THREE.Vector2.. window.innerHeight 1 500 camera.position.z 300 scene new THREE.Scene scene.add new THREE.AmbientLight 0x505050 .. 1 500 camera.position.z 300 scene new THREE.Scene scene.add new THREE.AmbientLight 0x505050 var light new THREE.SpotLight..