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python Programming Glossary: k_left

Pygame: key.get_pressed() does not coincide with the event queue

http://stackoverflow.com/questions/11910410/pygame-key-get-pressed-does-not-coincide-with-the-event-queue

sys.exit elif event.type KEYDOWN if pygame.key.get_pressed K_LEFT player.pos player.pos 0 2 player.pos 1 if pygame.key.get_pressed.. of your player speed 2 # key bindings move_map pygame.K_LEFT 1 0 pygame.K_RIGHT 1 0 pygame.K_UP 0 1 pygame.K_DOWN 0 1 while..

Can constant key input move a sprite constantly?

http://stackoverflow.com/questions/13205629/can-constant-key-input-move-a-sprite-constantly

get key current state keys pygame.key.get_pressed if keys K_LEFT player.pos.left 10 if keys K_RIGHT player.pos.left 10 if keys..

Pygame (Python) - TypeError: Argument must be rect style object [closed]

http://stackoverflow.com/questions/14305083/pygame-python-typeerror-argument-must-be-rect-style-object

if event.type KEYDOWN if event.key ord 'a' or event.key K_LEFT moveleft True moveright False if event.key ord 'd' or event.key.. True if event.type KEYUP if event.key ord 'a' or event.key K_LEFT moveleft False if event.key ord 'd' or event.key K_RIGHT moveright..

Add scrolling to a platformer in pygame

http://stackoverflow.com/questions/14354171/add-scrolling-to-a-platformer-in-pygame

and e.key K_DOWN down True if e.type KEYDOWN and e.key K_LEFT left True if e.type KEYDOWN and e.key K_RIGHT right True if.. and e.key K_RIGHT right False if e.type KEYUP and e.key K_LEFT left False if e.type KEYUP and e.key K_RIGHT right False #.. and e.key K_DOWN down True if e.type KEYDOWN and e.key K_LEFT left True if e.type KEYDOWN and e.key K_RIGHT right True if..

Space invaders project

http://stackoverflow.com/questions/19966094/space-invaders-project

def movement move_x if event.type KEYDOWN if event.key K_LEFT move_x 5 if event.key K_RIGHT move_x 5 if event.type KEYUP if.. K_RIGHT move_x 5 if event.type KEYUP if event.key K_LEFT move_x 0 if event.key K_RIGHT move_x 0 return move_x # FFRAME.. Ship.event_handler if event.type KEYDOWN if event.key K_LEFT self.move_x 5 elif event.key K_RIGHT self.move_x 5 elif event.key..