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python Programming Glossary: k_right

Pygame: key.get_pressed() does not coincide with the event queue

http://stackoverflow.com/questions/11910410/pygame-key-get-pressed-does-not-coincide-with-the-event-queue

player.pos 0 2 player.pos 1 if pygame.key.get_pressed K_RIGHT player.pos player.pos 0 2 player.pos 1 if pygame.key.get_pressed.. print pygame.key.get_pressed K_DOWN pygame.key.get_pressed K_RIGHT print pygame.event.get ...to output a tuple displaying the state.. speed 2 # key bindings move_map pygame.K_LEFT 1 0 pygame.K_RIGHT 1 0 pygame.K_UP 0 1 pygame.K_DOWN 0 1 while run screen.fill..

Can constant key input move a sprite constantly?

http://stackoverflow.com/questions/13205629/can-constant-key-input-move-a-sprite-constantly

if keys K_LEFT player.pos.left 10 if keys K_RIGHT player.pos.left 10 if keys K_UP player.pos.top 10 if keys K_DOWN..

Pygame (Python) - TypeError: Argument must be rect style object [closed]

http://stackoverflow.com/questions/14305083/pygame-python-typeerror-argument-must-be-rect-style-object

True moveright False if event.key ord 'd' or event.key K_RIGHT moveleft False moveright True if event.key ord 'g' bmoveup.. K_LEFT moveleft False if event.key ord 'd' or event.key K_RIGHT moveright False if moveleft and paddlerect.left 0 paddlerect.left..

Add scrolling to a platformer in pygame

http://stackoverflow.com/questions/14354171/add-scrolling-to-a-platformer-in-pygame

and e.key K_LEFT left True if e.type KEYDOWN and e.key K_RIGHT right True if e.type KEYDOWN and e.key K_SPACE running True.. and e.key K_DOWN down False if e.type KEYUP and e.key K_RIGHT right False if e.type KEYUP and e.key K_LEFT left False if.. and e.key K_LEFT left False if e.type KEYUP and e.key K_RIGHT right False # draw background for y in range 32 for x in range..

Space invaders project

http://stackoverflow.com/questions/19966094/space-invaders-project

KEYDOWN if event.key K_LEFT move_x 5 if event.key K_RIGHT move_x 5 if event.type KEYUP if event.key K_LEFT move_x 0 if.. event.type KEYUP if event.key K_LEFT move_x 0 if event.key K_RIGHT move_x 0 return move_x # FFRAME RAEE SCREEN SIZE clock pygame.time.Clock.. KEYDOWN if event.key K_LEFT self.move_x 5 elif event.key K_RIGHT self.move_x 5 elif event.key K_SPACE if len self.shots self.max_shots..