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python Programming Glossary: self.rect.top

Add scrolling to a platformer in pygame

http://stackoverflow.com/questions/14354171/add-scrolling-to-a-platformer-in-pygame

self.xvel 0 platforms # increment in y direction self.rect.top self.yvel # assuming we're in the air self.onGround False #.. p.rect.top self.onGround True self.yvel 0 if yvel 0 self.rect.top p.rect.bottom class Platform Entity def __init__ self x y Entity.__init__.. self.xvel 0 platforms # increment in y direction self.rect.top self.yvel # assuming we're in the air self.onGround False #..

Managing Groups in pygame

http://stackoverflow.com/questions/17551395/managing-groups-in-pygame

self self.rect self.image.get_rect self.rect.left self.rect.top location self.rect.right self.rect.bottom location self.rect.center.. 4 def moveV self if self.rect.centery Player.rect.centery self.rect.top self.rect.top 4 if self.rect.centery Player.rect.centery self.rect.top.. if self.rect.centery Player.rect.centery self.rect.top self.rect.top 4 if self.rect.centery Player.rect.centery self.rect.top self.rect.top..

Pygame- window and sprite class - python

http://stackoverflow.com/questions/19936347/pygame-window-and-sprite-class-python

self.rect.height # and self.rect.center self.rect.centerx self.rect.top self.rect.bottomright etc. self.rect pygame.rect.Rect x y image_rect.width..

Space invaders project

http://stackoverflow.com/questions/19966094/space-invaders-project

self.max_shots self.shots.append Bullet self.rect.centerx self.rect.top if event.type KEYUP if event.key in K_LEFT K_RIGHT self.move_x.. self screen #print debug Ship.draw screen.blit self.image self.rect.topleft for s in self.shots s.draw screen def bullet_detect_collison.. False # def draw self screen screen.blit self.image self.rect.topleft # class Enemy def __init__ self x y self.image pygame.image.load..