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python Programming Glossary: self.state

Actions triggered by field change in Django

http://stackoverflow.com/questions/1197674/actions-triggered-by-field-change-in-django

super Game self .__init__ args kwargs self.old_state self.state def save self force_insert False force_update False if self.old_state.. False force_update False if self.old_state 'S' and self.state 'A' self.started datetime.datetime.now super Game self .save.. Game self .save force_insert force_update self.old_state self.state python django django models share improve this question ..

Add scrolling to a platformer in pygame

http://stackoverflow.com/questions/14354171/add-scrolling-to-a-platformer-in-pygame

self camera_func width height self.camera_func camera_func self.state Rect 0 0 width height def apply self target return target.rect.move.. width height def apply self target return target.rect.move self.state.topleft def update self target self.state self.camera_func self.state.. target.rect.move self.state.topleft def update self target self.state self.camera_func self.state target.rect some things to note..

Django/Python Circular model reference

http://stackoverflow.com/questions/4813293/django-python-circular-model-reference

False max_length 100 def __unicode__ self return self.city self.state self.country student models.py from django.db import models..

Django Form Preview - How to work with 'cleaned_data'

http://stackoverflow.com/questions/628132/django-form-preview-how-to-work-with-cleaned-data

'form' f 'stage_field' self.unused_name 'stage' 'state' self.state context_instance RequestContext request python django django..

Twisted: How can I identify protocol on initial connection, then delegate to appropriate Protocol implementation?

http://stackoverflow.com/questions/9502090/twisted-how-can-i-identify-protocol-on-initial-connection-then-delegate-to-app

class DecisionProtocol Protocol def connectionMade self self.state undecided def makeProgressTowardsDecision self bytes # Do some.. return ProtoA or ProtoB def dataReceived self bytes if self.state undecided proto extra self.makeProgressTowardsDecision bytes.. if extra self.decidedOnProtocol.dataReceived extra self.state decided else self.decidedOnProtocol.dataReceived bytes def connectionLost..

Using itertools.product and want to seed a value

http://stackoverflow.com/questions/9864809/using-itertools-product-and-want-to-seed-a-value

x for x in range 0 self.num_gears self.cont True self.state 0 def goto self n self.reset self.state n x self.num_gears while.. self.cont True self.state 0 def goto self n self.reset self.state n x self.num_gears while n 0 and x 0 x 1 n m divmod n len self.gears.. the limit # is reached carry operation to the next gear self.state 1 should_carry True for n in range 0 self.num_gears nth_gear..