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2014/10/16 ¤W¤È 08:13:49

android Programming Glossary: fragmentshader

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

inputTextureCoordinate.xy private final String fragmentShaderCode #extension GL_OES_EGL_image_external require n precision.. GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode.. MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL ES..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

GLES20.GL_VERTEX_SHADER VertexShaderCode int fragmentShader ArRenderer.loadShader GLES20.GL_FRAGMENT_SHADER FragmentShaderCode.. vertex shader to program GLES20.glAttachShader GlProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram GlProgram..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor.. GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode.. MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL Program..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

1.0f Debug.out Hello init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile.. loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh fragmentShader loadShader GLES20.GL_FRAGMENT_SHADER readFile fragment.fsh catch.. vertex shader to program GLES20.glAttachShader mProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram mProgram..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy private final String fragmentShaderCode #extension GL_OES_EGL_image_external require n precision mediump float uniform vec4 vColor void main gl_FragColor.. 0 int vertexShader MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL.. GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL ES Program GLES20.glAttachShader mProgram vertexShader add the..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

coordinate VertexBuffer.position 0 int vertexShader ArRenderer.loadShader GLES20.GL_VERTEX_SHADER VertexShaderCode int fragmentShader ArRenderer.loadShader GLES20.GL_FRAGMENT_SHADER FragmentShaderCode GlProgram GLES20.glCreateProgram create empty OpenGL.. Program GLES20.glAttachShader GlProgram vertexShader add the vertex shader to program GLES20.glAttachShader GlProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram GlProgram creates OpenGL ES program executables public void SetVerts..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int.. shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL.. GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram create empty OpenGL Program GLES20.glAttachShader mProgram vertexShader add the vertex..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

config initShapes GLES20.glClearColor 0.0f 1.0f 0.2f 1.0f Debug.out Hello init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh fragmentShader loadShader GLES20.GL_FRAGMENT_SHADER.. int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh fragmentShader loadShader GLES20.GL_FRAGMENT_SHADER readFile fragment.fsh catch IOException e Debug.out The shaders could not be found... Program GLES20.glAttachShader mProgram vertexShader add the vertex shader to program GLES20.glAttachShader mProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram mProgram creates OpenGL program executables get handles maPositionHandle..