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2014/10/16 ¤W¤È 08:13:56

android Programming Glossary: gameactivity

How to return to the latest launched activity when re-launching application after pressing HOME?

http://stackoverflow.com/questions/6337217/how-to-return-to-the-latest-launched-activity-when-re-launching-application-afte

method is called every time instead of calling GameActivity.onResume. My AndroidManifest.xml is pretty much 'bare bones'.. intent filter activity activity android name GameActivity android label @string app_name activity As you can see nothing.. is launched very simple too Intent intent new Intent this GameActivity.class startActivity intent In theory this should work in Android..

SurfaceHolder.lockCanvas() Returning null

http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null

code . In its design GameThread.doStart is called from GameActivity and the thread then runs everything from its GameThread.run.. much of the code has been removed for clarity public class GameActivity extends Activity public void onCreate Bundle savedInstanceState.. running into I tried to put more control in the hands of GameActivity as shown below public class GameActivity extends Activity public..

How to return to the latest launched activity when re-launching application after pressing HOME?

http://stackoverflow.com/questions/6337217/how-to-return-to-the-latest-launched-activity-when-re-launching-application-afte

relaunching the app I get to the Game activity And the Main.onCreate method is called every time instead of calling GameActivity.onResume. My AndroidManifest.xml is pretty much 'bare bones' activity android name MainActivity android label @string app_name.. category android name android.intent.category.LAUNCHER intent filter activity activity android name GameActivity android label @string app_name activity As you can see nothing too fancy. And this is how the new activity is launched very.. can see nothing too fancy. And this is how the new activity is launched very simple too Intent intent new Intent this GameActivity.class startActivity intent In theory this should work in Android just out of the box as the answer to a very similar question..

SurfaceHolder.lockCanvas() Returning null

http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null

to Android I based the design off of the example LunarLander code . In its design GameThread.doStart is called from GameActivity and the thread then runs everything from its GameThread.run loop as shown below much of the code has been removed for clarity.. runs everything from its GameThread.run loop as shown below much of the code has been removed for clarity public class GameActivity extends Activity public void onCreate Bundle savedInstanceState gameView new GameView this fl new FrameLayout this fl.addView.. Use canvas finally To try to fix some problems I've been running into I tried to put more control in the hands of GameActivity as shown below public class GameActivity extends Activity public void onCreate Bundle savedInstanceState gameView new GameView..