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2014/10/16 ¤W¤È 08:13:59

android Programming Glossary: gdx.files.internal

UI API for libgdx

http://stackoverflow.com/questions/6498826/ui-api-for-libgdx

@Override public void create final Game game super.create game TextureRegion image new TextureRegion new Texture Gdx.files.internal Art.badlogicSmall Label fps new Label fps Art.sSkin.getStyle LabelStyle.class fps ui new Stage Gdx.graphics.getWidth Gdx.graphics.getHeight..

Loading Obj files in Libgdx not working on android

http://stackoverflow.com/questions/7536307/loading-obj-files-in-libgdx-not-working-on-android

private PerspectiveCamera camera @Override public void create InputStream stream null try stream new FileInputStream Gdx.files.internal data torus.obj .path catch FileNotFoundException e e.printStackTrace model ObjLoader.loadObj stream true Gdx.gl.glEnable.. use the FileHandle.read function. It returns a java.io.InputStream that you can pass to ObjLoader.loadObj . in Gdx.files.internal data torus.obj .read model ObjLoader.loadObj in in.close The difference between this and your code is that FileHandle.read..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

void show camera new OrthographicCamera VIRTUAL_WIDTH VIRTUAL_HEIGHT Aspect Ratio Maintenance splashScreen new Texture Gdx.files.internal images splashScreen.png splashScreenRegion new TextureRegion splashScreen 0 0 640 480 splashScreenSprite new SpriteBatch..

Particle System libGDX [closed]

http://stackoverflow.com/questions/9569878/particle-system-libgdx

game class public ParticleEffect particleEffect Initialize it particleEffect new ParticleEffect particleEffect.load Gdx.files.internal data particleEffect.p Gdx.files.internal data In your render method position it at the place you want particles to be emitted.. Initialize it particleEffect new ParticleEffect particleEffect.load Gdx.files.internal data particleEffect.p Gdx.files.internal data In your render method position it at the place you want particles to be emitted explosion location particleEffect.setPosition..