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2014/10/16 ¤W¤È 08:19:40

android Programming Glossary: mpath.reset

Android FingerPaint Undo/Redo implementation

http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation

TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float.. mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. TOUCH_TOLERANCE 0 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float..

Android Canvas Redo and Undo Operation

http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation

4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x.. void touch_start float x float y undonePaths.clear mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x..

How to get total area covered while drawing path on canvas android?

http://stackoverflow.com/questions/14357246/how-to-get-total-area-covered-while-drawing-path-on-canvas-android

float TOUCH_TOLERANCE 1 void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y void touch_move float x float y float.. mPath mDrawPaint kill this so we don't double draw mPath.reset android draw android canvas share improve this question..

Android color picker to be included in the activity

http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity

TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x.. mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float..

Draw in Canvas by finger android

http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android

TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x.. mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. 4 private void touch_start float x float y showDialog mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float..

Android FingerPaint sample does not draw dot?

http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot

float x float y mCanvas.drawCircle x y progress 1 mPaint mPath.reset mPath.moveTo x y mPaint.setStyle Paint.Style.FILL mPath.addCircle.. mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. mPath mPaint kill this so we don't double draw mPath.reset when i move up my finger after drawing a line it automatically..

Android Null Exception on Calling function

http://stackoverflow.com/questions/17781069/android-null-exception-on-calling-function

4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x.. kill this so we don't double draw circlePath.reset mPath.reset @Override public boolean onTouchEvent MotionEvent event float..

Save the image made by user in fingerPaint api demos in android

http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android

TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float.. mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float..

Android FingerPaint Undo/Redo implementation

http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation

mPath mPaint private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx TOUCH_TOLERANCE.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction case.. p mPaint private float mX mY private static final float TOUCH_TOLERANCE 0 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx TOUCH_TOLERANCE..

Android Canvas Redo and Undo Operation

http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation

p mPaint private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx.. float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y undonePaths.clear mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx..

How to get total area covered while drawing path on canvas android?

http://stackoverflow.com/questions/14357246/how-to-get-total-area-covered-while-drawing-path-on-canvas-android

mBitmap 0 0 null private float mX mY private static final float TOUCH_TOLERANCE 1 void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx TOUCH_TOLERANCE.. mX mY commit the path to our offscreen mCanvas.drawPath mPath mDrawPaint kill this so we don't double draw mPath.reset android draw android canvas share improve this question Try to use Monte Carlo method to estimate percentage of transparent..

Android color picker to be included in the activity

http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity

circlePaint private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx.. mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction case..

Draw in Canvas by finger android

http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android

circlePaint private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx.. mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction case.. private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y showDialog mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx TOUCH_TOLERANCE..

Android FingerPaint sample does not draw dot?

http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot

static final float TOUCH_TOLERANCE 5 private void touch_start float x float y mCanvas.drawCircle x y progress 1 mPaint mPath.reset mPath.moveTo x y mPaint.setStyle Paint.Style.FILL mPath.addCircle x y float progress 0.15 Direction.CW mCanvas.drawPath.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction case.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset when i move up my finger after drawing a line it automatically draws a point next to it where the line ended. And when..

Android Null Exception on Calling function

http://stackoverflow.com/questions/17781069/android-null-exception-on-calling-function

private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx.. commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw circlePath.reset mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction..

Save the image made by user in fingerPaint api demos in android

http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android

mPath mPaint private float mX mY private static final float TOUCH_TOLERANCE 4 private void touch_start float x float y mPath.reset mPath.moveTo x y mX x mY y private void touch_move float x float y float dx Math.abs x mX float dy Math.abs y mY if dx TOUCH_TOLERANCE.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float x event.getX float y event.getY switch event.getAction case..