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2014/10/16 ¤W¤È 08:19:41

android Programming Glossary: mpositionhandle

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

drawListBuffer private final int mProgram private int mPositionHandle private int mColorHandle private int mTextureCoordHandle number.. GLES11Ext.GL_TEXTURE_EXTERNAL_OES texture mPositionHandle GLES20.glGetAttribLocation mProgram position GLES20.glEnableVertexAttribArray.. mProgram position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

mProgram get handle to vertex shader's vPosition member mPositionHandle GLES20.glGetAttribLocation mProgram vPosition Enable a handle.. to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer.. the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array.. mProgram get handle to vertex shader's vPosition member mPositionHandle GLES20.glGetAttribLocation mProgram vPosition Enable a handle.. to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer private final int mProgram private int mPositionHandle private int mColorHandle private int mTextureCoordHandle number of coordinates per vertex in this array static final int.. mProgram GLES20.glActiveTexture GLES20.GL_TEXTURE0 GLES20.glBindTexture GLES11Ext.GL_TEXTURE_EXTERNAL_OES texture mPositionHandle GLES20.glGetAttribLocation mProgram position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer.. texture mPositionHandle GLES20.glGetAttribLocation mProgram position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

Add program to OpenGL environment GLES20.glUseProgram mProgram get handle to vertex shader's vPosition member mPositionHandle GLES20.glGetAttribLocation mProgram vPosition Enable a handle to the triangle vertices GLES20.glEnableVertexAttribArray.. mProgram vPosition Enable a handle to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false.. GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float.. 0 Add program to OpenGL environment GLES20.glUseProgram mProgram get handle to vertex shader's vPosition member mPositionHandle GLES20.glGetAttribLocation mProgram vPosition Enable a handle to the triangle vertices GLES20.glEnableVertexAttribArray.. mProgram vPosition Enable a handle to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false..