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2014/10/16 ¤W¤È 08:21:37

android Programming Glossary: profiler

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

after each bind and it should help you can also use adreno profiler to get additional information about problematic calls but i..

How can I avoid garbage collection delays in Java games? (Best Practices) [closed]

http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices

large as 200ms on very slow devices. I am using the ddms profiler part of the Android SDK to search out where my memory allocations..

TextView and Button in each row and onListItemClick()

http://stackoverflow.com/questions/3611551/textview-and-button-in-each-row-and-onlistitemclick

Android software NDK native c code profiling on actual Android phones

http://stackoverflow.com/questions/4328906/android-software-ndk-native-c-code-profiling-on-actual-android-phones

be a overkill for my case since that it is a system wild profiler and it requires rebuild the kernel and system image. As I have.. question I've had pretty decent results with android ndk profiler. http code.google.com p android ndk profiler Outputs mnt sdcard..

What does Bitmap#recycle() in Android Honeycomb actually DO?

http://stackoverflow.com/questions/7852943/what-does-bitmaprecycle-in-android-honeycomb-actually-do

to the Bitmap s. Unfortunately using the Eclipse memory profiler it seems this is having no effect on the memory usage at all..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

and forth between slow and fast memory so try to do glclear after each bind and it should help you can also use adreno profiler to get additional information about problematic calls but i doubt it will help with adreno200 i am trying to get two buffers..

How can I avoid garbage collection delays in Java games? (Best Practices) [closed]

http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices

less than one tenth of a second but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler part of the Android SDK to search out where my memory allocations come from and excise them from my inner drawing and logic..

TextView and Button in each row and onListItemClick()

http://stackoverflow.com/questions/3611551/textview-and-button-in-each-row-and-onlistitemclick

Android software NDK native c code profiling on actual Android phones

http://stackoverflow.com/questions/4328906/android-software-ndk-native-c-code-profiling-on-actual-android-phones

c library to do that I see people using oprofile It seems to be a overkill for my case since that it is a system wild profiler and it requires rebuild the kernel and system image. As I have the full source code of my app all I really need is a simple..

What does Bitmap#recycle() in Android Honeycomb actually DO?

http://stackoverflow.com/questions/7852943/what-does-bitmaprecycle-in-android-honeycomb-actually-do

the Bitmap s previously used by these View s nulls references to the Bitmap s. Unfortunately using the Eclipse memory profiler it seems this is having no effect on the memory usage at all . As you can imagine having made so much effort to free resources..