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2014/10/16 ¤W¤È 08:23:42

android Programming Glossary: setimageresource

OutOfMemoryError in game with many small images

http://stackoverflow.com/questions/10081008/outofmemoryerror-in-game-with-many-small-images

I load some other images that have transparencies in my parent view. dealerSign new ImageView getContext dealerSign.setImageResource R.drawable.dealer dealerSign.setAdjustViewBounds true dealerSign.setLayoutParams new Gallery.LayoutParams LayoutParams.WRAP_CONTENT.. new Gallery.LayoutParams LayoutParams.WRAP_CONTENT LayoutParams.WRAP_CONTENT I get the error at setImageResource line. 04 09 22 04 37.226 E AndroidRuntime 722 FATAL EXCEPTION main 04 09 22 04 37.226 E AndroidRuntime 722 java.lang.OutOfMemoryError.. ImageView.java 537 04 09 22 04 37.226 E AndroidRuntime 722 at android.widget.ImageView.setImageResource ImageView.java 310 04 09 22 04 37.226 E AndroidRuntime 722 at game.spathi.GameView.init GameView.java 261 04 09 22 04 37.226..

Out of memory Error on setImageResource

http://stackoverflow.com/questions/16183635/out-of-memory-error-on-setimageresource

of memory Error on setImageResource I'm making a board game and I'm using a 10x10 GridView for the board. I've made a class ImageAdapter extending BaseAdapter.. ImageView.ScaleType.CENTER_CROP imageView.setPadding 8 8 8 8 else imageView ImageView convertView imageView.setImageResource mThumbIds position return imageView public void changeIcon int x int y Integer icon int position 9 y 10 x mThumbIds position.. says that the line leading to the Fatal Signal 11 and Out of memory on a 6330272 byte allocation is the line imageView.setImageResource mThumbIds position in the getView method of ImageAdapter. So like I said everything goes along fine until I need to merge..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

TypedArray a context.obtainStyledAttributes set attrs TypedValue outValue new TypedValue if a.getValue 0 outValue setImageResource outValue.resourceId a.recycle private void init mLayers new ArrayList Layer mDrawMatrix new Matrix mResources new LayeredImageViewResources.. Bitmap bm throws RuntimeException String detailMessage setImageBitmap not supported use setImageDrawable or setImageResource throw new RuntimeException detailMessage @Override public void setImageURI Uri uri throws RuntimeException String detailMessage.. setImageURI Uri uri throws RuntimeException String detailMessage setImageURI not supported use setImageDrawable or setImageResource throw new RuntimeException detailMessage @Override protected void onDraw Canvas canvas super.onDraw canvas Matrix matrix..

What does Bitmap#recycle() in Android Honeycomb actually DO?

http://stackoverflow.com/questions/7852943/what-does-bitmaprecycle-in-android-honeycomb-actually-do

data is still retained in memory until setImageBitmap null is called on the ImageView . This may even be the case if setImageResource ... or setImageDrawable ... are called they were loading in a relatively small nine patch ”however MAT analysis shows this..