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2014/10/16 ¤W¤È 08:23:49

android Programming Glossary: shaders

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

create a DirectVideo draw object which compiles links the shaders defined and adds them to an openGL program. It then creates..

Android: fast bitmap blur?

http://stackoverflow.com/questions/14988990/android-fast-bitmap-blur

I also read that implementing convolution with shaders or JNI is a good way to go but I cannot believe that there is.. of implementation and maintenance Shall we use JNI shaders or something completely different android image processing.. complexity this is a better approach than JNI or shaders. Since API Level 17 there is the ScriptIntrinsicBlur class available..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER..

Shader for Android OpenGL ES

http://stackoverflow.com/questions/4850025/shader-for-android-opengl-es

Android OpenGL ES Is it possible to use vertex or pixel shaders in android app please give an example if possible of setting..

Recommended practice environment for OpenGL ES 2.0?

http://stackoverflow.com/questions/5606411/recommended-practice-environment-for-opengl-es-2-0

quick environment to set up for playing with OpenGL ES 2.0 shaders. I've also tried out the PowerVR SDK package that trenki suggests.. environment for all sorts of effects including OpenGL shaders. I demonstrate an example of doing this kind of prototyping..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

readFile fragment.fsh catch IOException e Debug.out The shaders could not be found. e.printStackTrace mProgram GLES20.glCreateProgram..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

initializing this completion event triggers the renderer to create a DirectVideo draw object which compiles links the shaders defined and adds them to an openGL program. It then creates a new openGL texture object and then calls back to the MainActivity..

Android: fast bitmap blur?

http://stackoverflow.com/questions/14988990/android-fast-bitmap-blur

results which were not suitable for my image recognition requirements. I also read that implementing convolution with shaders or JNI is a good way to go but I cannot believe that there is no built in solution in the Android framework for this very.. of accelerating the convolution with a still reasonable complexity of implementation and maintenance Shall we use JNI shaders or something completely different android image processing blur convolution share improve this question I finally found.. respect to a reasonable balance of performance and implementation complexity this is a better approach than JNI or shaders. Since API Level 17 there is the ScriptIntrinsicBlur class available from the API. This is exactly what I've been looking..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

ByteOrder.nativeOrder create a floating point buffer from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyRenderer.loadShader..

Shader for Android OpenGL ES

http://stackoverflow.com/questions/4850025/shader-for-android-opengl-es

for Android OpenGL ES Is it possible to use vertex or pixel shaders in android app please give an example if possible of setting up shader. android opengl es shader share improve this question..

Recommended practice environment for OpenGL ES 2.0?

http://stackoverflow.com/questions/5606411/recommended-practice-environment-for-opengl-es-2-0

the OpenGL ES 2.0 drawing code lies. This can be a pretty quick environment to set up for playing with OpenGL ES 2.0 shaders. I've also tried out the PowerVR SDK package that trenki suggests and it is a little more involved to get something set.. It comes along with Xcode and provides a visual prototyping environment for all sorts of effects including OpenGL shaders. I demonstrate an example of doing this kind of prototyping in an article I wrote here . Desktop GLSL and the implementation..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

fragmentShader loadShader GLES20.GL_FRAGMENT_SHADER readFile fragment.fsh catch IOException e Debug.out The shaders could not be found. e.printStackTrace mProgram GLES20.glCreateProgram create empty OpenGL Program GLES20.glAttachShader..