android Programming Glossary: soundmanager
Playing multiple sounds using SoundManager http://stackoverflow.com/questions/3039078/playing-multiple-sounds-using-soundmanager multiple sounds using SoundManager If I play a single sound it runs fine. Adding a second sound.. to crash. Anyone know what is causing the problem private SoundManager mSoundManager Called when the activity is first created. @Override.. know what is causing the problem private SoundManager mSoundManager Called when the activity is first created. @Override public..
Android: Unable to instantiate activity / ClassNotFoundException http://stackoverflow.com/questions/4820554/android-unable-to-instantiate-activity-classnotfoundexception public class SoundMachine extends Activity private SoundManager mSoundManager @Override public void onCreate Bundle savedInstanceState.. class SoundMachine extends Activity private SoundManager mSoundManager @Override public void onCreate Bundle savedInstanceState super.onCreate.. savedInstanceState setContentView R.layout.main mSoundManager new SoundManager mSoundManager.initSounds getBaseContext int..
Wake locks android service recurring http://stackoverflow.com/questions/5286947/wake-locks-android-service-recurring Service PowerManager.WakeLock wl PowerManager pm private SoundManager mSoundManager boolean wakeUpFlag false @Override public void.. wl PowerManager pm private SoundManager mSoundManager boolean wakeUpFlag false @Override public void onCreate super.onCreate.. false @Override public void onCreate super.onCreate mSoundManager new SoundManager mSoundManager.initSounds getBaseContext mSoundManager.addSound..
Playing sounds simultaneously Android http://stackoverflow.com/questions/5957444/playing-sounds-simultaneously-android sound gets interrupted and the new one starts to play. My SoundManager class is below as well as the usage. Any help would be much.. I have needed this many sound effects. Thanks public class SoundManager private SoundPool mSoundPool private HashMap Integer Integer.. AudioManager mAudioManager private Context mContext public SoundManager Context theContext mContext theContext mSoundPool new SoundPool..
Android: how to play music at maximum possible volume? http://stackoverflow.com/questions/9599259/android-how-to-play-music-at-maximum-possible-volume range otherwise it will not be used... I'm currently using SoundManager class and this is the code which plays my ogg clip public void..
Playing multiple sounds using SoundManager http://stackoverflow.com/questions/3039078/playing-multiple-sounds-using-soundmanager multiple sounds using SoundManager If I play a single sound it runs fine. Adding a second sound causes it to crash. Anyone know what is causing the problem.. a single sound it runs fine. Adding a second sound causes it to crash. Anyone know what is causing the problem private SoundManager mSoundManager Called when the activity is first created. @Override public void onCreate Bundle savedInstanceState super.onCreate.. it runs fine. Adding a second sound causes it to crash. Anyone know what is causing the problem private SoundManager mSoundManager Called when the activity is first created. @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState..
Android: Unable to instantiate activity / ClassNotFoundException http://stackoverflow.com/questions/4820554/android-unable-to-instantiate-activity-classnotfoundexception ... 11 more These are the first couple of lines from my activity public class SoundMachine extends Activity private SoundManager mSoundManager @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView.. These are the first couple of lines from my activity public class SoundMachine extends Activity private SoundManager mSoundManager @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView R.layout.main.. public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView R.layout.main mSoundManager new SoundManager mSoundManager.initSounds getBaseContext int counter 0 for Integer soundFile soundFiles counter mSoundManager.addSound..
Wake locks android service recurring http://stackoverflow.com/questions/5286947/wake-locks-android-service-recurring service. Code snippet below. public class PlaySound extends Service PowerManager.WakeLock wl PowerManager pm private SoundManager mSoundManager boolean wakeUpFlag false @Override public void onCreate super.onCreate mSoundManager new SoundManager mSoundManager.initSounds.. snippet below. public class PlaySound extends Service PowerManager.WakeLock wl PowerManager pm private SoundManager mSoundManager boolean wakeUpFlag false @Override public void onCreate super.onCreate mSoundManager new SoundManager mSoundManager.initSounds.. pm private SoundManager mSoundManager boolean wakeUpFlag false @Override public void onCreate super.onCreate mSoundManager new SoundManager mSoundManager.initSounds getBaseContext mSoundManager.addSound 1 R.raw.sound @Override public int onStartCommand..
Playing sounds simultaneously Android http://stackoverflow.com/questions/5957444/playing-sounds-simultaneously-android I call play on the SoundPool class the currently playing sound gets interrupted and the new one starts to play. My SoundManager class is below as well as the usage. Any help would be much appreciated as this is really my first game where I have needed.. be much appreciated as this is really my first game where I have needed this many sound effects. Thanks public class SoundManager private SoundPool mSoundPool private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context.. private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context mContext public SoundManager Context theContext mContext theContext mSoundPool new SoundPool 4 AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap..
Android: how to play music at maximum possible volume? http://stackoverflow.com/questions/9599259/android-how-to-play-music-at-maximum-possible-volume attention of people within the maximum possible distance range otherwise it will not be used... I'm currently using SoundManager class and this is the code which plays my ogg clip public void playSound int index int streamVolume mAudioManager.getStreamVolume..
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