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2014/10/16 ¤W¤È 08:24:38

android Programming Glossary: soundpool.load

Issue with Soundpool and Samsung Galaxy S

http://stackoverflow.com/questions/4547551/issue-with-soundpool-and-samsung-galaxy-s

HashMap Integer Integer soundPoolMap.put SOUND_EXPLOSION soundPool.load getContext R.raw.explosion3 1 soundPoolMap.put SOUND_CLEAR soundPool.load.. getContext R.raw.explosion3 1 soundPoolMap.put SOUND_CLEAR soundPool.load getContext R.raw.pop 1 soundPoolMap.put SOUND_CLICK soundPool.load.. getContext R.raw.pop 1 soundPoolMap.put SOUND_CLICK soundPool.load getContext R.raw.click 1 soundPoolMap.put SOUND_MAGIC soundPool.load..

Android:sound pool and service

http://stackoverflow.com/questions/5580537/androidsound-pool-and-service

soundsMap new HashMap Integer Integer soundsMap.put SOUND1 soundPool.load this R.raw.baby_laugh 1 soundsMap.put SOUND2 soundPool.load.. this R.raw.baby_laugh 1 soundsMap.put SOUND2 soundPool.load this R.raw.touchdown 1 public void playSound int sound float..

android soundpool heapsize overflow

http://stackoverflow.com/questions/7428448/android-soundpool-heapsize-overflow

String file try this.size.incrementAndGet soundMap.put id soundPool.load context.getAssets .openFd file 1 catch Exception e this.size.decrementAndGet.. streamVolume 1 0 1f try this.size.incrementAndGet soundPool.load context.getAssets .openFd file 1 catch IOException e this.size.decrementAndGet..

Android, AsyncTask, check status?

http://stackoverflow.com/questions/7588584/android-asynctask-check-status

new HashMap Integer Integer soundPoolMap.put A1 soundPool.load GameScreen_bugfix.this R.raw.a 1 soundPoolMap.put A3 soundPool.load.. GameScreen_bugfix.this R.raw.a 1 soundPoolMap.put A3 soundPool.load GameScreen_bugfix.this R.raw.b 1 soundPoolMap.put A5 soundPool.load.. GameScreen_bugfix.this R.raw.b 1 soundPoolMap.put A5 soundPool.load GameScreen_bugfix.this R.raw.c_s 1 soundPoolMap.put A6 soundPool.load..

Issue with Soundpool and Samsung Galaxy S

http://stackoverflow.com/questions/4547551/issue-with-soundpool-and-samsung-galaxy-s

SoundPool 4 AudioManager.STREAM_MUSIC 100 soundPoolMap new HashMap Integer Integer soundPoolMap.put SOUND_EXPLOSION soundPool.load getContext R.raw.explosion3 1 soundPoolMap.put SOUND_CLEAR soundPool.load getContext R.raw.pop 1 soundPoolMap.put SOUND_CLICK.. Integer soundPoolMap.put SOUND_EXPLOSION soundPool.load getContext R.raw.explosion3 1 soundPoolMap.put SOUND_CLEAR soundPool.load getContext R.raw.pop 1 soundPoolMap.put SOUND_CLICK soundPool.load getContext R.raw.click 1 soundPoolMap.put SOUND_MAGIC.. R.raw.explosion3 1 soundPoolMap.put SOUND_CLEAR soundPool.load getContext R.raw.pop 1 soundPoolMap.put SOUND_CLICK soundPool.load getContext R.raw.click 1 soundPoolMap.put SOUND_MAGIC soundPool.load getContext R.raw.swoosh 1 soundPoolMap.put SOUND_ROCKET..

Android:sound pool and service

http://stackoverflow.com/questions/5580537/androidsound-pool-and-service

soundPool new SoundPool 4 AudioManager.STREAM_MUSIC 100 soundsMap new HashMap Integer Integer soundsMap.put SOUND1 soundPool.load this R.raw.baby_laugh 1 soundsMap.put SOUND2 soundPool.load this R.raw.touchdown 1 public void playSound int sound float.. soundsMap new HashMap Integer Integer soundsMap.put SOUND1 soundPool.load this R.raw.baby_laugh 1 soundsMap.put SOUND2 soundPool.load this R.raw.touchdown 1 public void playSound int sound float fSpeed AudioManager mgr AudioManager getSystemService Context.AUDIO_SERVICE..

android soundpool heapsize overflow

http://stackoverflow.com/questions/7428448/android-soundpool-heapsize-overflow

AtomicInteger 0 public void load Context context String id String file try this.size.incrementAndGet soundMap.put id soundPool.load context.getAssets .openFd file 1 catch Exception e this.size.decrementAndGet Log.w TAG Load sound error e public void play.. int sampleId int status soundPool.play sampleId streamVolume streamVolume 1 0 1f try this.size.incrementAndGet soundPool.load context.getAssets .openFd file 1 catch IOException e this.size.decrementAndGet Log.w TAG Load Play sound error e else try..

Android, AsyncTask, check status?

http://stackoverflow.com/questions/7588584/android-asynctask-check-status

soundPool new SoundPool 5 AudioManager.STREAM_MUSIC 100 soundPoolMap new HashMap Integer Integer soundPoolMap.put A1 soundPool.load GameScreen_bugfix.this R.raw.a 1 soundPoolMap.put A3 soundPool.load GameScreen_bugfix.this R.raw.b 1 soundPoolMap.put A5.. new HashMap Integer Integer soundPoolMap.put A1 soundPool.load GameScreen_bugfix.this R.raw.a 1 soundPoolMap.put A3 soundPool.load GameScreen_bugfix.this R.raw.b 1 soundPoolMap.put A5 soundPool.load GameScreen_bugfix.this R.raw.c_s 1 soundPoolMap.put.. R.raw.a 1 soundPoolMap.put A3 soundPool.load GameScreen_bugfix.this R.raw.b 1 soundPoolMap.put A5 soundPool.load GameScreen_bugfix.this R.raw.c_s 1 soundPoolMap.put A6 soundPool.load GameScreen_bugfix.this R.raw.d 1 soundPoolMap.put..