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c# Programming Glossary: asynccallback

What is AsyncCallback?

http://stackoverflow.com/questions/1047662/what-is-asynccallback

is AsyncCallback Hi I have seen the AsyncCallback in many client server programs... is AsyncCallback Hi I have seen the AsyncCallback in many client server programs. What is the use of AsyncCallback.. in many client server programs. What is the use of AsyncCallback and why should we use it c# asynchronous share improve this..

How to use HttpWebRequest (.NET) asynchronously?

http://stackoverflow.com/questions/202481/how-to-use-httpwebrequest-net-asynchronously

void StartWebRequest webRequest.BeginGetResponse new AsyncCallback FinishWebRequest null void FinishWebRequest IAsyncResult result..

How to write Asynchronous LINQ query?

http://stackoverflow.com/questions/252355/how-to-write-asynchronous-linq-query

T result null IAsyncResult ar func.BeginInvoke query new AsyncCallback delegate IAsyncResult arr try result Func IEnumerable..

Is this thread.abort() normal and safe?

http://stackoverflow.com/questions/421389/is-this-thread-abort-normal-and-safe

executing request thread. I previously implemented it as AsyncCallback first but i find it cumbersome too many house rules to follow.. previously executing thread. Besides if I continued the AsyncCallback there's no method on those AsyncCallbacks that can properly.. I continued the AsyncCallback there's no method on those AsyncCallbacks that can properly terminate previously executing thread. EndInvoke..

What is the simplest method of inter-process communication between 2 C# processes?

http://stackoverflow.com/questions/528652/what-is-the-simplest-method-of-inter-process-communication-between-2-c-sharp-pro

How to write a scalable Tcp/Ip based server

http://stackoverflow.com/questions/869744/how-to-write-a-scalable-tcp-ip-based-server

only one BeginAccept running _serverSocket.BeginAccept new AsyncCallback acceptCallback _serverSocket catch Exception e throw new ApplicationException.. it for brevity sake. The _serverSocket.BeginAccept new AsyncCallback acceptCallback _serverSocket above essentially sets our server.. conn.buffer 0 conn.buffer.Length SocketFlags.None new AsyncCallback ReceiveCallback conn Queue the accept of the next incomming..