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c# Programming Glossary: vector2

How to resize window using XNA

http://stackoverflow.com/questions/11283294/how-to-resize-window-using-xna

LoadContent spriteBatch new SpriteBatch GraphicsDevice Vector2 playerPosition new Vector2 GraphicsDevice.Viewport.TitleSafeArea.X.. new SpriteBatch GraphicsDevice Vector2 playerPosition new Vector2 GraphicsDevice.Viewport.TitleSafeArea.X GraphicsDevice.Viewport.TitleSafeArea.Y..

Box2d: Maximum possible linear velocity?

http://stackoverflow.com/questions/2576697/box2d-maximum-possible-linear-velocity

Here is some code that may be relevant private readonly Vector2 GRAVITY new Vector2 0 0 public void initializePhysics ContactReporter.. that may be relevant private readonly Vector2 GRAVITY new Vector2 0 0 public void initializePhysics ContactReporter contactReporter.. applies the impulse private void ApplyImpulseFromInput Vector2 movementImpulse new Vector2 if inputReader.ControlActivation..

Asset not found XNA

http://stackoverflow.com/questions/4644325/asset-not-found-xna

is my code public class Game1 Microsoft.Xna.Framework.Game Vector2 mPosition new Vector2 0 0 Texture2D mSpriteTexture GraphicsDeviceManager.. Game1 Microsoft.Xna.Framework.Game Vector2 mPosition new Vector2 0 0 Texture2D mSpriteTexture GraphicsDeviceManager graphics..

Game Architecture

http://stackoverflow.com/questions/5458760/game-architecture

Just stick something like this in your Game class Vector2 ballPosition ballVelocity float leftPaddlePosition rightPaddlePosition.. void Draw SpriteBatch spriteBatch void Touched IActor by Vector2 Position get Rectangle BoundingBox get This is only an example...