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c++ Programming Glossary: a.y

Ruby win32 api interface

http://stackoverflow.com/questions/1202262/ruby-win32-api-interface

C++ std::sort with predicate function in Class

http://stackoverflow.com/questions/1605400/c-stdsort-with-predicate-function-in-class

x int y bool cmp struct s a struct s b if a.x b.x return a.y b.y else return a.x b.x int func void std vector struct s vec.. x int y bool cmp struct s a struct s b if a.x b.x return a.y b.y else return a.x b.x class sample ... 2 struct s int x int.. y bool operator const struct s a const if x a.x return y a.y else return x a.x Can anyone tell a mechanism of this behavior..

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

a float b POINTFLOAT result result.x a.x b result.y a.y b return result POINTFLOAT normalize const POINTFLOAT a return.. const POINTFLOAT a return multiply a 1.0f sqrt a.x a.x a.y a.y POINTFLOAT slerp2d const POINTFLOAT v0 const POINTFLOAT.. const POINTFLOAT a return multiply a 1.0f sqrt a.x a.x a.y a.y POINTFLOAT slerp2d const POINTFLOAT v0 const POINTFLOAT v1 float..

Difference between char and char[1]

http://stackoverflow.com/questions/4120658/difference-between-char-and-char1

char is assignable and an array isn't SomeStruct a a.x 'a' a.y 0 'a' SomeStruct b b.x a.x OK b.y a.y not OK b.y 0 a.y 0 OK.. SomeStruct a a.x 'a' a.y 0 'a' SomeStruct b b.x a.x OK b.y a.y not OK b.y 0 a.y 0 OK But the fact that y isn't assignable doesn't.. 'a' a.y 0 'a' SomeStruct b b.x a.x OK b.y a.y not OK b.y 0 a.y 0 OK But the fact that y isn't assignable doesn't stop SomeStruct..

Finding nearest point in an efficient way

http://stackoverflow.com/questions/4509798/finding-nearest-point-in-an-efficient-way

less point a point b if a.x b.x return a.x b.x else return a.y b.y c algorithm geometry share improve this question Use..

xutility file?

http://stackoverflow.com/questions/4707310/xutility-file

CvPoint a CvPoint b float dist sqrt float a.x b.x a.x b.x a.y b.y a.y b.y return dist void expirePositions for int i 0 i posBuffer.. a CvPoint b float dist sqrt float a.x b.x a.x b.x a.y b.y a.y b.y return dist void expirePositions for int i 0 i posBuffer..

An union with a const and a nonconst member?

http://stackoverflow.com/questions/5653471/an-union-with-a-const-and-a-nonconst-member

to be undefined behavior union A int const x float y A a 0 a.y 1 The spec says Creating a new object at the storage location.. can be stored in a union at any time. So your statement a.y 1 is fine because it changes the active member from x to y ...

Cuda version not working while serial working

http://stackoverflow.com/questions/13630817/cuda-version-not-working-while-serial-working

double dot const Point2D A const Point2D B return A.x B.x A.y B.y __device__ Point2D operator double a const Point2D P return.. operator Point2D A const Point2D B return Point2D A.x B.x A.y B.y __device__ Point2D operator Point2D A const Point2D B return.. operator Point2D A const Point2D B return Point2D A.x B.x A.y B.y __device__ Point2D inter const Point2D A const Point2D B..